WoW: Forever dev says quest drops aren't changing in the MMO, but Blizzard has added " a bit of under-the-hood functionality" that makes them fairer
It's "a bit more consistent" now
World of Warcraft: Forever has made rounds online for seemingly standing as Blizzard's own take on Classic+ – but how faithful does the new MMO truly stay to its 2004 predecessor?
Well, as showcased during BlizzCon 2026, it does feature some quality-of-life improvements alongside its cozy revamped visuals. One of these, according to senior game designer Josh Greenfield, has to do with the way that quest-related items drop for players in groups.
He explains as much in a new post over on X, first stating that drops aren't totally changing – but that doesn't mean they're not improving at all, per se.
"Someone asked me something earlier about how quest drops work in WoW: Forever and if we are changing that," writes Greenfield. "The short answer is no; however we did do something cool that we haven't really had a good opportunity to talk about yet. In the interest of our Pro-social approach, we added a bit of under-the-hood functionality to quests to more predictably round-robin quest items to people who are grouped."
Someone asked me something earlier about how quest drops work in WoW: Forever and if we are changing that. The short answer is no; however we did do something cool that we haven't really had a good opportunity to talk about yet.In the interest of our Pro-social approach, we…September 26, 2026
Thank the Light – if there's one thing I think we all hate, it's feeling left behind while every other player in your group is getting drops left, right, and center… and Greenfield gets it.
"There's nothing worse than killing a million furbolgs and having one guy in your group have 8/10 furbolg butts, and the other guy has 1/10. In WoW: Forever we've got something in place that makes it a bit more consistent that everyone in the group will get drops evenly."
The World of Warcraft: Forever Beta's ever-changing, though. As Greenfield puts it, "We are still dialing in this system" – but folks should still give it a go.
"If you are afraid to group on drop quests, I'd encourage you to give it a try. It's still going to take time, just like vanilla WoW, but it'll be less feast or famine, and you'll definitely kill things much faster." And, again, the developers aren't completely overhauling the old in favor of the new.
"A bit of grind on these drop quests are part of the vanilla magic we are maintaining, but we can do small things to help it feel more natural and encourage grouping while still maintaining that original design, and that's our goal," as Greenfield concludes.
He expands on this in the comments, too: "There's still some randomness, but it's more like a bad luck protection if you haven't seen a drop in a while and others are pulling ahead."
Honestly, I'm fairly pleased with group play in the Beta myself so far. Drops do feel even enough, and if one person does get a lot more of something than another, they can trade.
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Here's why we think World of Warcraft: Forever gives old school fans nearly everything they could want after spending just 20 hours in the stunning MMO.
After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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