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  1. Games
  2. MMO Games
  3. World of Warcraft
  4. World of Warcraft: Forever

Suffering from success, WoW Forever beta gets yet another population cap increase as Blizzard struggles to fit everyone into its new MMO

News
By Anna Koselke
Published 28 September 2026

"The wild ride continues" for the new World of Warcraft game

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World of Warcraft: Forever
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Following Blizzard's big reveal of World of Warcraft: Forever at BlizzCon 2026, the MMO's official Beta release went live – and it's almost too popular.

So much so, that senior game designer Josh Greenfield said he was witnessing "the craziest numbers I've seen in 17 years working at Blizzard" as the studio's servers kept breaking thanks to the WoW: Forever Beta.

The developers remedied the issue by, you know, simply increasing the MMO's population cap – something they've just had to do again over the weekend, because folks apparently can't get enough of it.

World of Warcraft executive producer and vice president Holly Longdale reveals as much in a new post over on X, writing, "So… we had to increase the WoW: Forever Beta population cap again. The wild ride continues." It continues, indeed.

Although Longdale doesn't specify whether Blizzard lifted the population cap for EU or US players, I'd wager it's for both. Despite costing at least $59.99 to access, the Beta boasts plenty of fans worldwide from what I've seen.

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So... we had to increase the WoW: Forever Beta population cap again. The wild ride continues. ❤️ #warcraftSeptember 27, 2026

Heck, the initial launch was a bit of a debacle itself, as senior game producer Tom Ellis dubbed it "a bit excessive" as countless fans struggled to get into the game.

Although the devs figured the release out eventually, it seems as though the World of Warcraft beta is just as popular as before – or even more so, seeing as Blizzard is actively raising the population cap over time. It spells a good future for the MMO, honestly.

Its popularity makes sense, too. Devs previously described World of Warcraft: Forever as an edition of Blizzard's decades-old MMO that's "for the millions of people who have had their accounts lapse" in Classic – and I'd say that resonates.

Not only that, but it's managing to reach entirely new audiences as well, like myself… and after spending all weekend playing the Beta, I can safely say that it's also succeeding there.

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  • World of Warcraft: Forever Blizzard says World of Warcraft doesn't need a sequel thanks to Forever, but fans say the MMO is one

Here's why we think World of Warcraft: Forever gives old school fans nearly everything they could want after spending just 20 hours in the stunning MMO.

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Anna Koselke
Anna Koselke
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Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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