Including the word %26lsquo;riot%26rsquo; in the title of a snowboarding game would imply slopes full of angry youths who%26rsquo;ve just arrived in their biodiesel-powered VW camper vans fresh from a protest at the latest G20 summit. Alas, this couldn%26rsquo;t be further from the truth.
Snowboard Riot is a mild game of fours. There are four playable characters, four different runs and, er, three different game modes. Actually there%26rsquo;s online play too, so that kind of makes four modes. There%26rsquo;s very little to shout about here when it%26rsquo;s held up next to the somewhat superior Shaun White Snowboarding and Family Ski %26amp; Snowboard, aside from the cheapo price. The four runs are very brief and races take place over three %26lsquo;laps%26rsquo;, so you%26rsquo;ll quickly nail the best lines. The riders have differing skills, which adds a smidgeon of variety to the challenges, but not enough.
Game modes are the self-explanatory solo Time Trial, a trick-based mode called Stoic and a battle mode where weapons can be fired from the front and back of the board. Yeah, we thought that sounded strange too. In the last two you%26rsquo;re up against three other riders, and it%26rsquo;s still a race to the finish. There%26rsquo;s two-player offline support, or four for online play, which isn%26rsquo;t to be sniffed at.
As with its boxed counterparts, there%26rsquo;s a variety of control schemes and balance board support too, all of which work fine and none are insultingly simple. In fact, there%26rsquo;s nothing particularly wrong with this WiiWare offering, but it%26rsquo;s just so limp compared to those %26lsquo;big%26rsquo; titles. Sure it costs a whole lot less, but this is a false economy. You%26rsquo;ll have to take that up with the G20.
Apr 22, 2009