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Shadow of the Eternals asks for less money, promises PS4 and David Hayter

Features
By Hollander Cooper published 25 July 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

We're not sure if the lava is real or an insanity effect.

We're not sure if the lava is real or an insanity effect.

Page 1 of 10
Page 1 of 10
The story will jump between different time periods, revealing more information on the modern campaign.

The story will jump between different time periods, revealing more information on the modern campaign.

Page 2 of 10
Page 2 of 10
Precursor Games is a small studio, but still plans on making the game AAA.

Precursor Games is a small studio, but still plans on making the game AAA.

Page 3 of 10
Page 3 of 10
The CryENGINE allows the developer to do more with less, according to Dyack.

The CryENGINE allows the developer to do more with less, according to Dyack.

Page 4 of 10
Page 4 of 10
The era we were shown was the 1600s.

The era we were shown was the 1600s.

Page 5 of 10
Page 5 of 10
There will be several hundred different insanity effects--but there may not be an actual meter.

There will be several hundred different insanity effects--but there may not be an actual meter.

Page 6 of 10
Page 6 of 10
The 1600s era involves Erzebet Bathory, who inspired many of the modern Vampire mythos.

The 1600s era involves Erzebet Bathory, who inspired many of the modern Vampire mythos.

Page 7 of 10
Page 7 of 10
Real historical figures are interweaved with the narrative to ground it in (magical) reality.

Real historical figures are interweaved with the narrative to ground it in (magical) reality.

Page 8 of 10
Page 8 of 10
Bathory bathed in the blood of her victims to gain eternal youth--we don't think it worked.

Bathory bathed in the blood of her victims to gain eternal youth--we don't think it worked.

Page 9 of 10
Page 9 of 10
...and she's super, super evil.

...and she's super, super evil.

Page 10 of 10
Page 10 of 10
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Hollander Cooper
Hollander Cooper
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Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

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