Ant-Man and the Wasp: Quantumania cut out an unexpected addition to Hope’s family
The Ant-Family could have been even larger
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Ant-Man and the Wasp: Quantumania seemingly removed a character from its final cut after "the storyline was changed."
The mother of actor Lucas Grant took to his Instagram profile to pay tribute to Quantumania’s Evangeline Lilly, director Peyton Reed, and the crew. In the post, they revealed Grant was set to play Hope’s son (H/T Collider).
"He played Wasp/Hope’s son in Ant-Man & The Wasp Quantumania, and had so much fun working with Evangeline (sweetest human on earth!)," she wrote. "Unfortunately, as it sometimes happens, the storyline was changed after he filmed and his scenes did not make it into the final version of the movie."
A post shared by Lucas Grant (@lucasgrantofficial)
A photo posted by on
Does that mean Hope and Scott would have had a kid in an alternate version of the threequel? It’s possible, though it’s unclear what else was changed from initial filming to the finished version for the character to be left on the cutting room floor.
What we did get in Quantumania, though, is certainly getting people talking. MODOK has seriously divided audiences, while the mixed reviews all agreed on one shining light: Jonathan Majors.
For more from the Ant-Man threequel, check out our interview with stars Paul Rudd and Evangeline Lilly. There’s also our full breakdown of the Quantumania ending, the two post-credits scenes, and a full list of cameos from the Quantum Realm and beyond.
Need to know what’s coming next in the MCU? Check out our complete guides to Marvel Phase 5 and Marvel Phase 6, plus the overview of upcoming Marvel movies and shows heading your way very soon.
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I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.


