It%26rsquo;s 100 years later in the world of Tyria, in the kingdoms of Ascalon and Kryta - the original Guild Wars: Prophecies setting. The same key tenets of gameplay remain in place, but much has changed alongside the ever more sparkly graphics; not least that everything seems%26hellip; well%26hellip; persistent. Up until the advent of the sequel, when you ventured outside a settlement there wasn%26rsquo;t much chance of bumping into a friend.
No chance actually - you and your party would meet up, then fight through an instanced zone. Loads of other people could well be fighting there, but you%26rsquo;d be in a curtained-off, parallel dimension, and never the two would meet. Guild Wars 2, however, will take place in a fully persistent world - and still won%26rsquo;t ask you for any fees.