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  1. Games
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You can explore the Silent Hill 2 remake's entire town and "won't see any loading screens"

News
By Jordan Gerblick published 20 October 2022

Silent Hill 2 is a load-free zone

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Silent Hill 2 Remake
(Image credit: Konami)
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Silent Hill 2 will let you explore the entirety of its namesake town free of loading screens, Konami has confirmed.

In case you missed the news of the Silent Hill 2 remake, well, you should really go watch the cool new trailer, but then definitely come back here to learn about its lack of loading screens. Over on the PlayStation blog, creative director Mateusz Lenart broke down some of the ways new tech is making the Silent Hill 2 experience more immersive.

Notably, Lenart said that thanks to the PS5's faster SSD, your exploration of Silent Hill won't be interrupted by loading screens. "One last great improvement I want to mention is the SSD storage technology," Lenart said. "The superfast data streaming means players won’t see any loading screens as they seamlessly explore the entirety of the Silent Hill town.

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Elsewhere in the remake, you can also expect to enjoy updated visuals and sound design as well as support for PS5-exclusive features like 3D audio and haptic feedback. The original game's combat, a few set pieces, and some "other things" are also being rebuilt for the remake. "We’re bringing even more new ideas for Silent Hill 2, but let’s keep a surprise for now," Lenart added

If you've seen the trailer, you also know the remake is bringing in a new over-the-shoulder perspective. "With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board," Lenart said. 

It's a fantastic time to be a Silent Hill fan, with the brand new Silent Hill f game, the real-time interactive livestream series Silent Hill Ascension, the Silent Hill 2 movie, and Annapurna's Silent Hill Townfall all announced today.

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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