Ratchet and Clank: Rift Apart developers celebrate "completely crunch free" production

Ratchet & Clank: Rift Apart
(Image credit: Sony)

Multiple developers from the Ratchet and Clank: Rift Apart team say that the game was developed entirely without crunch overtime. 

"[Ratchet and Clank: Rift Apart] is at 89 average score [on Metacritic], and I can't speak for anyone on the team but myself, but I didn't crunch once," tweeted game designer Grant Parker. "40-hour weeks the whole time. It is possible to work on a great game without suffering." 

Parker's account was echoed by animator Lindsay Thompson, who said: "I didn't crunch once, entire production. A couple late nights here and there finishing something up, but completely crunch free. It is possible. Team wellness lets the creativity flow free." 

"I do believe the team as a whole did not suffer crunch and our management certainly encouraged that," Thompson said. 

The replies to Parker and Thompson's tweets are filled with support from developers at other studios, including Horizon Forbidden West developer Guerrilla Games – which, like Insomniac, is part of PlayStation Studios. 

As we said in our Ratchet and Clank: Rift Apart review, Insomniac's latest release is not only its greatest action-platformer yet, it's also one of the best games on the PS5.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.