Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Future Games Show
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Future Games Show
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Battlefield 6
  • Golden Joystick Awards 2025
  • New Games for 2025
Don't miss these
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
RPGs Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
Hideo Kojima
Games Hideo Kojima says he makes games because an HR person told him to be creative after he decided job-hunting is "a place where lies meet lies": "I was a Showa era detective trying to solve a murder case"
Clair Obscure Expedition 33
RPGs Clair Obscur: Expedition 33 was inspired by JRPG greats like Final Fantasy, but its director loves gaming because of an old-school 1988 beat 'em up
Rusty's Retirement
Simulation Games Indie dev behind quietly massive Steam trend says they only learned to code 5 years ago but have made 2 games selling 750,000 copies: "I still don't believe it myself sometimes"
Fable
Games Fable lead Peter Molyneux was so excited about selling his first game that he cut a hole in his mailbox so all the orders would fit – it sold 2 copies and "one was almost certainly from my mum"
Rusty's Retirement main character Rusty on a bench
Simulation Games Stardew Valley, Hollow Knight, and a strange strategy game from 2023: the now wildly successful dev behind idle farming sim hit Rusty's Retirement says he learned from the greats, and literally called his latest game "Idle Valley" internally
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
RPGs Clair Obscur: Expedition 33 leads follow up meeting their JRPG idols at Square Enix to exchange "visions and ideas" with praise from another genre icon over dinner: "My favorite game"
Steam and Valve's Gabe Newell
Games Gabe Newell says he ditched Microsoft and made Valve and Half-Life to prove "a better approach to game design" at a time where "there were more people using Doom than using Windows"
Final Fantasy 14 Dawntrail Futures Unwritten Ultimate raid
Final Fantasy Final Fantasy 14 boss Naoki Yoshida might not have become a Square Enix dev if it weren't for a "jerk" childhood friend that accidentally taught him PvP by tricking him into being bad at 1983 Mario Bros.
Clair Obscur Expedition 33
RPGs Doom co-creator John Romero says games like Baldur's Gate 3 and Clair Obscur: Expedition 33 are the future, because they "make AAA studios go, 'Wait a minute, we need to start doing this'''
Rusty's Retirement
Simulation Games Where Eric Barone used his indie bucks to buy a proper PC, creator of Stardew Valley-inspired hit Rusty's Retirement says he's got the same $1,000 rig after selling half a million copies: "We've literally done nothing else differently"
Adventure Games Legendary Shadow of the Colossus and Katamari Damacy creators think Roblox's popularity is proof we're past the point where graphics really matter to players
Clair Obscur: Expedition 33 screenshot of the Paintress painting the number 33 onto a distant pillar while Gustave and Sophie watch from the harbor port, framed by a circle of light
RPGs Clair Obscur: Expedition 33's success impressed Death Stranding 2 director Hideo Kojima so much he invited its devs over to his studio to sign copies of the French JRPG
System Shock Remake
FPS Games Doom designer John Romero could have been "System Shock designer John Romero," but the FPS legend got the offer to set up id Software "the week before" another offer to set up what would become Looking Glass
  1. Games

Famous game devs before they were famous [ClassicRadar]

Features
By David Houghton published 23 December 2013

Just how did Kojima, Miyamoto, and Cliffy B get started?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Almost famous

Almost famous

Everyone has to start out at the bottom of the food chain at work (see a young Shigeru Miyamoto above). That's why they call it the career ladder. You grab onto the bottom rung, and then spend years working your way up. And superstar game developers are no exception.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamorous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

Page 1 of 10
Page 1 of 10
Hideo Kojima

Hideo Kojima

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Page 2 of 10
Page 2 of 10
Peter Molyneux

Peter Molyneux

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Any early signs of future greatness? Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

Page 3 of 10
Page 3 of 10
Cliff Bleszinski

Cliff Bleszinski

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awful writing.

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

Page 4 of 10
Page 4 of 10
David Jaffe

David Jaffe

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

Page 5 of 10
Page 5 of 10
Shigeru Miyamoto

Shigeru Miyamoto

But started out on: Not Donkey Kong. No, although it's the most famous of his early games, the carpenter/monkey love triangle only came about as a follow-up to the previous game Miyamoto worked on. That was a Galaga-style arcade shooter called Radar Scope.

Any early signs of future greatness? Not in Radar Scope itself, but definitely in what it led to. After the game tanked in the US, Nintendo ordered Miyamoto to rework it in order to save the 3000 unit investment it had made in the arcade cabinets. Instead of tweaking it, he designed a whole new game. That game was called Donkey Kong. It did quite well.

Page 6 of 10
Page 6 of 10
Shinji Mikami

Shinji Mikami

But started out on: Capcom's early '90s Game Boy games. His first was Capcom Quiz: Hatena hatena no Daibken, one of the big C's many quiz board games, and after that, he worked on the Who Framed Roger Rabbit adaptation. A license still in search of correct grammar, 22 years later.

Any early signs of future greatness? Not particularly. Though the potential for massive comedic injury within the Roger Rabbit license perhaps had an influence on Resident Evil 4 later down the line.

Page 7 of 10
Page 7 of 10
Ken Levine

Ken Levine

But started out on: Technically, Front Page Sports: Baseball Pro '98, part of Sierra's mid-'90s sports series. Although he's only credited as a Photographer, and we're not exactly sure what that entails on a baseball video game. More relevent is Levine's next game work providing design and story concepts for pioneering first-person stealth game Thief in 1998.

Any early signs of future greatness? In Thief's brand new, more cerebral approach to FPS, yes, we can see the creator of BioShock evolving as fast as the clones at the end of Judge Dredd. As for Baseball Pro, well, you can take photos of things in BioShock. The experience was a clear influence.

Page 8 of 10
Page 8 of 10
Suda 51

Suda 51

But started out on: Super Fire Pro Wrestling 3: Final Bout, at Human Entertainment. As a lifelong pro wrestling geek, working on an addition to Human's under-rated but very deep grappling series was as good a fit as putting a pig in poop. A pig in a luchador mask and spandex. This metaphor is getting disturbing now.

Any early signs of future greatness? Suda's 1994 sequel to SFPW3 featured a protagonist who witnessed the murder of his trainer immediately before his championship bout. Upon winning, he realised that having no-one to share it with, his victory meant nothing. He killed himself in the game's ending. Thus ladies and gentlemen, Suda 51 had arrived.

Page 9 of 10
Page 9 of 10
First job blues

First job blues

Not bad for their first times, huh? Are there any other creators out there that whose first game you'd like to see? Let us know in the comments!

Page 10 of 10
Page 10 of 10
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

In honor of the holiday season, we're sharing some of our favorite stories from GamesRadar's past over the seasonal break. Enjoy it!

Everyone has to start out at the bottom of the food chain at work. That's why they call it the career ladder. You grab onto the bottom rung, and then spend years working your way up. And superstar game developers are no exception.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamourous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

You may like
  • A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy. Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
  • Hideo Kojima Hideo Kojima says he makes games because an HR person told him to be creative after he decided job-hunting is "a place where lies meet lies": "I was a Showa era detective trying to solve a murder case"
  • Clair Obscure Expedition 33 Clair Obscur: Expedition 33 was inspired by JRPG greats like Final Fantasy, but its director loves gaming because of an old-school 1988 beat 'em up

Hideo Kojima

Famous for: The Metal Gear series

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Peter Molyneux

Famous for: The Fable series, the Black and White series, Populous, Theme Park

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Above: No screens from The Entrepreneur, alas, so here's a nice pic from Fable III. Because being king of Albion is the ultimate entrepreneurship

Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

You may like
  • A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy. Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
  • Hideo Kojima Hideo Kojima says he makes games because an HR person told him to be creative after he decided job-hunting is "a place where lies meet lies": "I was a Showa era detective trying to solve a murder case"
  • Clair Obscure Expedition 33 Clair Obscur: Expedition 33 was inspired by JRPG greats like Final Fantasy, but its director loves gaming because of an old-school 1988 beat 'em up

Cliff Bleszinski

Famous for: The Gears of War series

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awfulwriting.

Above: Dare to Dream - A dramatic reading

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

David Jaffe

Famous for: God of War, Twisted Metal

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamourous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.

Hideo Kojima

Famous for: The Metal Gear series

But started out on: Penguin Adventure, a pseudo 3D, over-the-shoulder platformer of sorts, released on the MSX console in 1986. It was a good looking game for the hardware it was running on, and was also the origin of Pentarou, the flying, gun-toting penguin from Parodius.

Any early signs of future greatness? Penguin Adventure was technically impressive and added a lot more complexity over its predecessor, 1983's Antarctic Adventure. There were now boss fights, RPG elements, and NPCs to trade and interact with, as well as a lot of player freedom. So in a way, it was quite proto-Koj, yes.

Peter Molyneux

Famous for: The Fable series, the Black and White series, Populous, Theme Park

But started out on: A homemade, text-based business simulation game called The Entrepreneur. He published it himself by making hundreds of copies manually on a tape recorder, and sold it via a magazine advert.

Above: No screens from The Entrepreneur, alas, so here's a nice pic from Fable III. Because being king of Albion is the ultimate entrepreneurship

Any early signs of future greatness? The game sold two copies. Though being a Molyneux game, the simulation was pretty deep, and apparently pretty similar to what eventually turned up in Fable II's economy system. No word on the presence of any acorns though.

Cliff Bleszinski

Famous for: The Gears of War series

But started out on: A couple of early point and click adventure games called Palace of Deceit and Dare to Dream. DtD in particular is noteworthy for its batshit plot regarding a disturbed 10 year-old boy exploring his troubled dreamscape in the form of a city. And fairly crazy/awfulwriting.

Above: Dare to Dream - A dramatic reading

Any early signs of future greatness? Although radically different from the games Cliff became famous for, the intro for Dare to Dream does contain the immortal line 'Blood, oh so much redness. Chains, skeletons, pain! Help me!'. So the clues were sort of there from the start.

David Jaffe

Famous for: God of War, Twisted Metal

But started out on: Mickey Mania, a rather excellent Mickey Mouse-licensed platformer on the SNES and Mega Drive. It followed Mickey through his whole career to date at the time, starting with a black and white level based upon his animated short debut in Steamboat Willie.

Any early signs of future greatness? There were some cool environmental set-pieces, but obviously nothing on the scale of God of War. But the bit where Mickey uses a bird as a stepping stone in the first level was obviously the inspiration for the GoW's Harpies, and there's a strong rumour that the game originally ended with Mickey tearing Goofy in half and shitting in his ribcage.

Shigeru Miyamoto

Famous for: The Super Mario series, the Legend of Zelda series

But started out on: Not Donkey Kong. No, although it's the most famous of his early games, the carpenter/monkey love triangle only came about as a follow-up to the previous game Miyamoto worked on. That was a Galaga-style arcade shooter called Radar Scope.

Any early signs of future greatness? Not in Radar Scope itself, but definitely in what it led to. After the game tanked in the US, Nintendo ordered Miyamoto to rework it in order to save the 3000 unit investment it had made in the arcade cabinets. Instead of tweaking it, he designed a whole new game. That game was called Donkey Kong. It did quite well.

Shinji Mikami

Famous for: The Resident Evil series, Viewtiful Joe, Killer7, God Hand

But started out on: Capcom's early '90s Game Boy games. His first was Capcom Quiz: Hatena hatena no Daib%26ocirc;ken, one of the big C's many quiz board games, and after that, he worked on the Who Framed Roger Rabbit adaptation. A license still in search of correct grammar, 22 years later.

Any early signs of future greatness? Not particularly. Though the potential for massive comedic injury within the Roger Rabbit license perhaps had an influence on Resident Evil 4 later down the line.

Ken Levine

Famous for: BioShock, System Shock 2

But started out on: Technically, Front Page Sports: Baseball Pro '98, part of Sierra's mid-'90s sports series. Although he's only credited as a Photographer, and we're not exactly sure what that entails on a baseball video game. More relevent is Levine's next game work providing design and story concepts for pioneering first-person stealth game Thief in 1998.

Any early signs of future greatness? In Thief's brand new, more cerebral approach to FPS, yes, we can see the creator of BioShock evolvingas fast asthe clones at the end of Judge Dredd. As for Baseball Pro, well, you can take photos of things in BioShock. The experience was a clear influence.

Suda 51

Famous for: No More Heroes, Killer7

But started out on: Super Fire Pro Wrestling 3: Final Bout, at Human Entertainment. As a lifelong pro wrestling geek, working on an addition to Human's under-rated but very deep grappling series was as good a fit as putting a pig in poop. A pig in a luchador mask and spandex. This metaphor is getting disurbing now.

Any early signs of future greatness? Suda's 1994 sequel to SFPW3 featured a protagonist who witnessed the murder of his trainer immediately before his championship bout. Upon winning, he realised that having no-one to share it with, his victory meant nothing. He killed himself in the game's ending. Thus ladies and gentlemen, Suda 51 had arrived.

See more Games Features
Read more
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
Clair Obscur: Expedition 33 lead writer "did not play any video games" before joining the hit French JRPG, but now she's speedrunning the hits: "I have Platinumed Elden Ring, God of War, God of War Ragnarok"
 
 
Hideo Kojima
Hideo Kojima says he makes games because an HR person told him to be creative after he decided job-hunting is "a place where lies meet lies": "I was a Showa era detective trying to solve a murder case"
 
 
Clair Obscure Expedition 33
Clair Obscur: Expedition 33 was inspired by JRPG greats like Final Fantasy, but its director loves gaming because of an old-school 1988 beat 'em up
 
 
Rusty's Retirement
Indie dev behind quietly massive Steam trend says they only learned to code 5 years ago but have made 2 games selling 750,000 copies: "I still don't believe it myself sometimes"
 
 
Fable
Fable lead Peter Molyneux was so excited about selling his first game that he cut a hole in his mailbox so all the orders would fit – it sold 2 copies and "one was almost certainly from my mum"
 
 
Rusty's Retirement main character Rusty on a bench
Stardew Valley, Hollow Knight, and a strange strategy game from 2023: the now wildly successful dev behind idle farming sim hit Rusty's Retirement says he learned from the greats, and literally called his latest game "Idle Valley" internally
 
 
Latest in Games
Aerith and Cloud in Final Fantasy 7 Remake
Square Enix announces the first new Dissidia Final Fantasy in 8 years, but fighting game fans are dismayed it's only on mobile: "I have little faith this will be anywhere near as good"
 
 
Screenshot from Blue Protocol: Star Resonance, showing some anime characters riding hovering balls with different skins.
Left for dead by Amazon and revived by Tencent, free anime MMO Blue Protocol: Star Resonance launches to over 90,000 Steam players but only 48% positive user reviews
 
 
007: First Light
007 First Light might have its own James Bond, but the Hitman studio is borrowing from "the Daniel Craig era" in one major way: his physicality
 
 
Blood sprays across a snowy backdrop as Atsu cleaves an enemy's stomach open with a swift, wide blow of her katana in Ghost of Yotei's Gamescom trailer
Ghost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
 
 
007: First Light
007 First Light studio "didn't want to create this superman from day one" with its fresh-faced James Bond: "It's not very relatable"
 
 
Atsu standing in front of a Pillar of the Fallen on a snowy outcropping
Ghost of Yotei has so much climbing because the devs wanted to focus on the "idea of freedom," and because Hokkaido really is that steep and "epic"
 
 
Latest in Features
Lex Luthor, Joker, Catwoman, Captain Cold, and Heatwave on the cover of Salvation Run #1
Peacemaker season 2: The finale's comic book history could be hinting at one of DC's biggest villains
 
 
The MTG Teenage Mutant Ninja Turtles leap into action at night, with smiles on their faces and weapons drawn
As an '80s kid, MTG Teenage Mutant Ninja Turtles just feels right... but why can Aunt May and a Pigeon beat Super Shredder?
 
 
Victor and Emily in Tim Burton's Corpse Bride
20 years after its release, watching Tim Burton's Corpse Bride as an adult hits so much harder in a world obsessed with relationships
 
 
One-Punch Man season 3: Saitama punching while in mid-air during the anime One-Punch Man.
After a six-year wait and middling second season, ​​One-Punch Man desperately needs to prove itself again
 
 
Nhut Le, Tim Meadows, Freddie Stroma, Danielle Brooks, John Cena, Jennifer Holland in Peacemaker season 2.
Peacemaker’s season 2 finale: laughter, tears, and a lot of setup for the future of the DCU
 
 
A white-armored Space Marine model on a jet bike
If you love painting Warhammer, this aura farming Space Marine model is a must-have
 
 
  1. Digital storefront key art for Little Nightmares 3 showing the two masked kids holding hands among a clutter of household items as a large figure with a glowing eye menacingly watches them from the background
    1
    Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been"
  2. 2
    With a new season on the way, is Blood Bowl's second edition still worth a look?
  3. 3
    Battlefield 6 review: "More refined than innovative, this FPS is on target with multiplayer even if its campaign is just a big shrug"
  4. 4
    Absolum review: "Classic beat 'em up systems pair beautifully with a run-based structure in this fleet-footed, wonderfully varied Hades-like"
  5. 5
    Digimon Story: Time Stranger review: "Finally in competition with Pokemon and Persona, this monster raising RPG is showing rapid evolution"
  1. Tron: Ares
    1
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  2. 2
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  3. 3
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  4. 4
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  5. 5
    The Long Walk review: "One of the best Stephen King adaptations ever made"
  1. Yelena Belova, Kamala Khan and Blade Knight in Marvel Zombies
    1
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"
  2. 2
    Gen V season 2 review: "As strong as the first season, if not stronger"
  3. 3
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"
  4. 4
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  5. 5
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...