Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Battlefield 6
  • Horror Special
  • New Games for 2025
Recommended reading
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Rusty's Retirement main character Rusty on a bench
Simulation Games Stardew Valley, Hollow Knight, and a strange strategy game from 2023: the now wildly successful dev behind idle farming sim hit Rusty's Retirement says he learned from the greats, and literally called his latest game "Idle Valley" internally
Assassin's Creed Shadows
Assassin's Creed Ubisoft explains why Assassin's Creed Shadows ditched social stealth, but says it's likely not gone for good: "Our stealth team chose to put 100% of their energy on the moment-to-moment tactical shinobi experience"
Assassin's Creed Mirage mysterious shards Basim looking down at order member dressed in black
Stealth Games The best stealth games you can sneak through right now
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
PC Gaming If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
Best PS2 games
Final Fantasy Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Shadow of the Colossus
Adventure Games "The era of game mechanics is over": Shadow of the Colossus director says games have explored so many ideas that "whether you like it or not, it's better to sharpen the existing mechanics"
  1. Games

'The stealth bit' and 6 other game design fads we're glad are gone

Features
By Justin Towell published 13 January 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Are we really doing this?

Are we really doing this?

Sometimes, everyone gets swept up in an idea for a few months. Maybe it was cool the first time, but pretty soon everyone starts to get sick of it. Gaming's had more than its fair share of them on a wider scale, like motion control (*retch*) and 3D gaming (*stares sadly at 600 TV*), but they're obvious. What isn't so obvious is fashionable game design.

Turns out there's a load of stuff in games we used to simply accept as normal, but now appears quaint at best. Joni Mitchell sung that you 'don't know what you've got 'til it's gone', but there are two ways of reading that. You miss good things, yes, but you also know something's bad when the mere thought of it makes you thankful it's over.

Page 1 of 8
Page 1 of 8
Blowing on the mic

Blowing on the mic

This used to be in every DS game. Need to darken a candle-lit room? Blow on the mic. Need to reinflate your balloons in Mario Kart? Blow on the mic. Need to blow on the mic to blow on the mic? Well you're gonna love this!

Don't get me wrong, it was legitimately magical the first time. The second time it was still novel enough to be fun. But then every game did it. And it's such a relief to know that it doesn't get put in games any more. Blowing on the mic totally sucks. Or, more accurately, blows.

Page 2 of 8
Page 2 of 8
Voice Commands

Voice Commands

There was a time when it was cool to talk to games. Seaman started it, before Nintendogs picked up, slobbered over, and ran with the idea, making every gaming commuter feel either ashamed or typically carefree when barking instructions into the mic in public. And, for a time, everyone thought voice control was the future. Binary Domain and Tom Clancy's EndWar both followed.

I have fond memories of EndWar registering a pronunciation of 'two' as 'three'. You can imagine how quickly that got old. "Two. Two. TWO. TWO!" Ah, happy times. These days, it's still seen in some games, but isn't quite as integral to the gameplay as it threatened to be. F1 2015 uses voice commands quite well (but they're hardly essential) and Kinect still uses them to decent effect. Although that incident where I burped and it tried to open the internet is well documented.

Page 3 of 8
Page 3 of 8
QTEs

QTEs

One of my friends at uni always placed his control pad on the floor in front of him whenever a cut-scene began. No, it doesn't make sense to me either, but presumably he liked to give the cutscene his full attention. But that was in the days before QTEs. And now I can't help but think of him every time a button prompt flashes up on the screen. He is raging, fumbling for the pad as the fail screen appears. I don't think it's a coincidence that he doesn't play games any more.

Look, I'm not saying QTEs can't occasionally work. Rise of the Tomb Raider has a few acceptable ones, notably during bear encounters. In that instance, the kind of split-second reaction needed in order to save your head from being chowed like a cherry tomato works as a cinematic climax that keeps you involved in the action, while maintaining strict directorial control. But the kind of QTEs that mean you didn't really get to fight the T-Rex yourself in Tomb Raider: Anniversary should be (and largely have been) destroyed.

Page 4 of 8
Page 4 of 8
Film grain

Film grain

I may have exaggerated that grain on the image up there. But at one point a few years ago, every game seemed to have a film grain filter. Ironic considering films haven't looked like that in forever. Films are crisp and detailed, capturing real life in a magical way no other medium has yet managed. Can we have that filter instead?

The likes of the original The House of the Dead popularised the effect on its level intro screens, before it moved into gameplay through the likes of Mass Effect and Silent Hill 2. It was most recently used in a big, modern game in The Evil Within, which may have forced widescreen borders on us (at least to begin with until it was patched), but that grain effect was thankfully able to be reduced or disabled completely in the options menu. Guess what? Doing so didn't reduce the atmosphere whatsoever. It just meant that the visuals didn't look like ocular sandpaper.

Page 5 of 8
Page 5 of 8
DLC in the box

DLC in the box

Interesting one, this. Back when the pre-owned games market was supposedly threatening to kill AAA games forever, publishers started to introduce incentives to buy the boxed game new. The most prevalent of these was in-box DLC: extra playable content that you could only access if you entered the single-use code that came with the game, such as Dragon Age 2's initial run that came with DLC to unlock new missions and new character Sebastian Vael (pictured). If you bought the game second hand, you could play, but wouldn't have access to that extra bit. Interesting strategy.

These days, that's pretty much been abandoned in favour of Day One Special Editions and season passes, the latter of which can be sold to anyone who owns the disc at any time. At least that means diehards get some cool swag, second hand shops get their money, gamers aren't punished for buying the game used, and publishers can make money from massively-inflated special edition prices and premium DLC. Everybody's happy.

Page 6 of 8
Page 6 of 8
Custom soundtracks

Custom soundtracks

The original Xbox's ability to rip CDs to its hard drive and play the songs in game felt like the future. It became so much a part of Project Gotham Racing 2 for me that I still get images of Moscow's KGB Corner flashing up whenever I hear the start of The Hell Song by Sum 41. Finding the perfect soundtrack yourself makes you feel like you could do a better job at designing games, while the publishers don't have to worry about pricey music rights.

Even so, custom soundtracks are pretty much gone. The reason is probably that they used to be mandatory for developers making Xbox 360 games, and now they're not. And as I ponder the tragic loss, I can't help thinking: 'ah well' and 'never mind'. Besides, you can always Snap Xbox Music if you really want to. Or put on a CD. Or play rap music through your phone's speaker down the mic so everyone can hear a tinny mess and mute you. That's what the kids are doing these days.

Page 7 of 8
Page 7 of 8
The stealth section

The stealth section

If you play The Legend of Zelda: Wind Waker now, you'll get a nasty surprise. Worse than Ocarina's Water Temple. Worse than Majora's Mask's 'Ben' creepypasta. Before you get to let loose to have fun exploring this amazing cel-shaded world, there's 'the stealth bit'. Because every game developed after Metal Gear Solid had to have one. It was the law.

This is going to shock you, but whether in Ocarina of Time or Wind Waker, Zelda's stealth sections aren't fun in the slightest. Worse still, impatience will only get you spotted, forcing you to start the whole damn thing again. That's the thing about sneaking - you can't dash through it. You're probably thinking 'but stealth is still in games' and you're right. From Assassin's Creed to Rise of the Tomb Raider, stealth is very much alive and kicking. But it's woven in. The obligatory stealth section is no longer obligatory. Even Metal Gear is making stealth optional, so the times have clearly changed. Thank goodness.

Page 8 of 8
Page 8 of 8
Justin Towell
Justin Towell
Social Links Navigation

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

See more Games Features
Read more
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
Rusty's Retirement main character Rusty on a bench
Stardew Valley, Hollow Knight, and a strange strategy game from 2023: the now wildly successful dev behind idle farming sim hit Rusty's Retirement says he learned from the greats, and literally called his latest game "Idle Valley" internally
Assassin's Creed Shadows
Ubisoft explains why Assassin's Creed Shadows ditched social stealth, but says it's likely not gone for good: "Our stealth team chose to put 100% of their energy on the moment-to-moment tactical shinobi experience"
Assassin's Creed Mirage mysterious shards Basim looking down at order member dressed in black
The best stealth games you can sneak through right now
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
Best PS2 games
Final Fantasy 10 dev reminds players obsessed with retro-style PS1 graphics in modern games that, back in my day, those graphics were a problem
Latest in Games
Madden 26
Madden 26 best playbooks for elite offense and defense
An illustration of Sony's past and future games, showing Aloy, Kratos, and the main character from Ghost of Tsushima.
Ex PlayStation boss says "we've plateaued" on gaming tech, so hardware companies could at the very least make it all "cheaper and simpler"
A player kicks a hapless mushroom creature in Revenge of the Savage Planet in a beach biome
Revenge of the Savage Planet dev says "if just the people who have already wishlisted" the game buy it in the next month, "you would get more DLC"
Battlefield 6 multiplayer screenshot
Battlefield 6 beta's real hero was one streamer who ran around rubbing his evil hands together and gleefully defibbing entire lobbies
Final Fantasy 10 HD Remaster
Japanese gamers vote Final Fantasy 10 the most tear jerking JRPG of all time, but it seems the emotional appeal of Western indies like Undertale and Omori is universal
Assassin's Creed 3 director says Ubisoft put "a lot of pressure" on devs to "add play time" and "bulk" out games with RPG elements "to delay resale as GameStop was the only one making any money on that transaction"
Latest in Features
Jason Voorhees in Sweet Revenge
After 16 years, Jason Voorhees' official comeback is either a soulless hard cider commercial or the setup for the goriest, most experimental Friday the 13th to date, and I can't decide which it is
Dungeons & Dragons Welcome to the Hellfire Club box, DM screen, dice, and prop photo laid out on a table
The new D&D Stranger Things crossover is all about continuing "Eddie's legacy" with max '80s "faux-stalgia"
Mafia: The Old Country
Mafia: The Old Country's divisive linearity is telling me everything I need to know about action-adventure games in 2025, and it all comes back to Indiana Jones
San in Princess Mononoke
Nearly 30 years after its release, Princess Mononoke is headed back to theaters – and it’s still a timeless, heartbreaking classic
A Mega Absol in Pokemon Legends ZA
Pokemon Legends: Z-A hands-on: With overhauled battles and denser exploration, I'm shocked at how fundamentally fresh this could feel
Felt That: Boxing screenshot of puppet boxer Ezra "Fuzz-E" Wright, who swings at a punching bag
"There's got to be a game in here somewhere": How Felt That: Boxing quietly became one of the most innovative games in development
  1. Horrified: Dungeons & Dragons box against a dark surface
    1
    This D&D board game could be the magic item needed to refresh your game nights, but it won't be a critical hit for everyone
  2. 2
    OFF review: "Undertale fans need to play this RPG that inspired it – I can't believe it took this stellar remake to get me to step up to the plate"
  3. 3
    Drag x Drive review: "I'm left craving Arms' sauce from Nintendo's twitchy yet shallow basketballer, which feels like a tech demo"
  4. 4
    Madden 26 review: "The finest entry in a decade by some margin"
  5. 5
    I'm convinced that this is still one of the best team board games around, and it deserves to be on your shelf
  1. Julia Garner in Weapons
    1
    Weapons review: "A twisted fairytale that bests Barbarian"
  2. 2
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  3. 3
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  4. 4
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  5. 5
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...