The Resident Evil 4 Remake Dining Hall puzzle explained
Where do you sit in the Castle dining room to get the Serpent's head in RE4?
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The Resident Evil 4 Dining Hall puzzle based around the seats at the table is about using the clues given by the king and queen paintings to work out where to sit Leon and Ashley. The Dining Hall itself has eight different seats, and a complex arrangement of plates, cutlery, crockery and more at each place to mark them out separately from each other. We've explained the Dining Hall puzzle in Resident Evil 4 Remake and where to sit in our guide below, so you can be ready to move on and grab the serpent's head. Places, people!
The Resident Evil 4 Remake Dining Hall puzzle explained
The key for where Leon and Ashley need to sit in the Resident Evil 4 Remake dining hall puzzle is determined by the two paintings of the king and queen at the end. Each of them has a specific set of cutlery and tableware in front of them - Ashley needs to sit in the seat at the dining table that matches the queen's layout, while Leon needs to sit at the seat that matches the king's. You can use the map we've marked above to determine exactly where that is, or just place the characters at the following:
- Leon: Top left seat of North table
- Ashley: Top right sight of South table
Ashley can be directed by facing the chair you want her to sit in and pressing the R3 button. Once you've both sat, hit the marked button to ring the bell (Ashley will automatically follow suit) and the puzzle should be completed, with the spikes that cut off the Serpent's Head sliding down and allowing you to take it. There's also some Resident Evil 4 blue medallions in the area, so make sure you grab those before you go.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


