Resident Evil 4 Remake Shooting Gallery and all Charms you can unlock

Resident Evil 4 Shooting Gallery Charms remake
(Image credit: Capcom)

The Resident Evil 4 Shooting Gallery or Target Practice range, is a minigame in the Remake that grants players special charms that provide bonus buffs. All the charms in the game are helpful, though some are much better than others, and legendary charms, earned if you're incredibly lucky at the RE4 Remake shooting range token dispenser by the left entrance. 

Clearly there's a lot to learn and a lot of potential here when it comes to improving your arsenal along the way. With that in mind, we'll cover everything you need to know about all charms in the Resident Evil 4 Remake and how you can beat the challenges of the Target Practice Shooting Range.

How to beat the Shooting Gallery in Resident Evil 4 Remake

Resident Evil 4 Shooting Gallery Charms remake

(Image credit: Capcom)

The Resident Evil 4 Remake Shooting Gallery is a minigame that appears at certain points in the game alongside the Merchant's Shop in specific areas, though won't appear at every Merchant's Shop. The gallery itself has players shoot targets in a time limit, with each built-in challenge using new Resident Evil 4 weapons, requirements and different combinations of targets to shoot at. As you progress through the game, more Shooting Gallery challenges will be added, using weapons from later in the game.

Getting high scores and completing specific goals in each challenge will earn the player tokens that can be spent at the Gatcha-like dispenser by the lift to earn random Charms, which can be equipped to your Attache Case to provide perks and buffs throughout standard gameplay.

Resident Evil 4 Shooting Gallery tips and tricks

Resident Evil 4 Shooting Gallery Charms remake

(Image credit: Capcom)

The Shooting Gallery is difficult to get high scores on, and while each challenge has its own requirements and nuances, here's some general advice that'll help you out.

  • Do each Shooting Gallery challenge once when it comes up to immediately get the easy Tokens just for completing it.
  • Make sure to read the requirements and secondary goals for each challenge, as some of them are very specific and might not be what you'd expect, such as destroying targets in a specific timeframe.
  • Certain weapons have Penetration, meaning they punch through targets and hit the ones behind. This can be good or bad - you might hit the target, go through and hit a sailor for a penalty. Keep this element in mind!
  • There's extra tokens for hitting all the silver skull markers in a challenge, but there's always some of them held back for the bonus round - meaning you'll have to access the bonus round itself to get this.
  • Try not to reload until the specifically designated reload time, as you'll risk missing the chance to take a shot while you're doing so.

Resident Evil 4 Tokens, the Token Machine and unlocking charms

Resident Evil 4 Shooting Gallery Charms remake

(Image credit: Capcom)

Tokens can be spent at the Gatcha charm dispenser to earn Charms for your case. Getting a charm requires three tokens of any type or combination - but using more gold tokens results in a higher chance of rarer, better charms.

That being said, there's still no guarantees. Two of the staff here at GR+ tried putting in three golds at a time… and got common charms in return. Stupid machine. You can also get duplicates of the same charm, so you can't improve your chances of a rare or epic charm by getting lots of commons first.

Once you have a charm, you can attach it to your case so that you're affected by its buff at the "Customize Case" section of the Typewriter. Players can have three Charms equipped at any one time.

All Charms in Resident Evil 4 Remake

Resident Evil 4 Shooting Gallery Charms remake

(Image credit: Capcom)

There's a lot of Charms in Resident Evil 4, broken into common, rare and epic variations. Here's the full list of every charm in Resident Evil 4, arranged by rarity and what they do:

  • Deluxe Edition Charms (DLC)
    • Green Herb: +15% health recovery for green herbs
    • Handgun Ammo: +30% handgun ammo craft bonus frequency
  • Common Charms
    • Bella Sisters: +20% magnum ammo craft bonus frequency
    • Doctor Salvador: +20% rifle ammo craft bonus frequency
    • Don Diego: +15% rifle ammo craft bonus frequency
    • Don Estaban: +15% shotgun shells craft bonus frequency
    • Don Jose: +15% handgun ammo craft bonus frequency
    • Don Miguel: +15% submachine gun ammo craft bonus frequency
    • Don Pedro: +40% health recovery for vipers
    • Isabel: +30% health recovery for vipers
    • Leader Zealot: +10% health recovery for Green Herbs
    • Maria: +15% magnum ammo craft bonus frequency
    • Soldier w/ Dynamite: +30% attachable mines craft bonus frequency
    • Soldier w/ Hammer: +20% handgun ammo craft bonus frequency
    • Soldier w/ Stun Rod: +15% bolts craft bonus frequency
    • Zealot w/ Bowgun: +20% bolt craft bonus frequency
    • Zealot w/ Shield: +20% shotgun shells craft bonus frequency
    • Zealot w/ Scythe: +20% submachine gun ammo craft bonus frequency
  • Rare Charms
    • Ada Wong: 30% off body armor repairs
    • Black Bass: +100% health recovery rate for Black Bass
    • Chicken: +100% Health recovery for all egg types
    • JJ: 40% off resources
    • Leon w/ Handgun: 30% off knife repairs
    • Leon w/ Shotgun: +40% ammo resale value
    • Leon w/ Rocket Launcher: 20% off rocket launcher at merchant
    • Luis Sera: +20% weapon resale value
  • Epic Charms
    • Ashley Graham: +50% health recovery for green herbs
    • Illuminados Emblem: +20% melee critical hit rate
    • Merchant: 5% off weapon upgrades
    • Rhinoceros Beetle: +100% recovery item resale value
  • Legendary Charms
    • Cute Bear: -1 Gunpowder used when crafting
    • Striker: Increases run speed by 8%

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.