Ex-Nintendo developer says the company doesn't make new IP often because "there's no real need" when it's more "about creating a new way to play" instead of fussing over "the skin or wrapper"

Donkey Kong Bananza DK flying around a whirlwind
(Image credit: Nintendo)

Former Nintendo software developer Ken Watanabe, not to be confused with one of the most famous Japanese actors of all time, says his ex-employer doesn't create entirely new franchises all too often simply because it doesn't need to.

From Watanabe's perspective, Nintendo already has plenty of beloved IP to use essentially as templates for creating new and exciting gameplay experiences.

He told Bloomberg (paywalled): "New franchises haven't come out simply because there's no real need to make them. When Nintendo wants to do something new, it's basically about the gameplay mechanics first — about creating a new way to play. As for the skin or the wrapper, they don't really fuss over it. They just pick whatever fits that new gameplay best."

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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