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  1. Games
  2. Third Person Shooters
  3. Helldivers 2

One month into the Galactic War, the Helldivers 2 community learned that spreading democracy isn't as easy as it looks

Features
By Josh West published 11 March 2024

The Galactic War | Diaries from the Frontlines: tracking the Galactic War effort

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Helldivers 2 helmet
(Image credit: Arrowhead Game Studios)
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It's been one month since Super Earth High-Command mobilized the Helldivers into the Second Galactic War. Operation Valiant Enclosure was supposed to be a simple counter-offensive, designed to halt an emerging Terminid advance on the Orion Sector. The battle to protect Heeth and Angel's Venture was easily won, but other threats soon emerged – while bugs swarmed eastern territories, a western front emerged as Automatons launched a debilitating assault against the worlds of Mantes and Draupnir. Our forces were spread too thinly. Countless colonies have been lost, and millions of Helldivers 2 soldiers are confirmed KIA; but still the battle rages on. As the war stretched into its fourth week, a Major Order sent us scrambling back to Heeth and Angel's Venture, the planets bordering Super Earth now engulfed in Terminid spores. The territories were held until SEAF reinforcements arrived, but there's no telling what hell awaits from here.

In an environment where live-service experiences feel increasingly caustic, Helldivers 2 is a real triumph. Titles that occupy this space have only become more demanding of our most valuable commodities – our attention, energy, and money – in the years since the battle royale supplanted the MMO as the ultimate time vampire, but there's something refreshingly refined about developer Arrowhead Game Studios' approach to player retention. There's no conventional battle pass to buy into, nor is the story sectioned out between seasonal rotations. Instead it's you, your friends, and an endless swarm of enemies to swat as you rotate between exceptionally simple objective-sets. 

Engage the ICBM, extract the hostages, eradicate your enemies, and try to minimize casualties. Or don't. Friendly-fire is switched on for a reason, and there's only so many times you can tell your buddy not to activate the Orbital 380mm HE Barrage Stratagem in an enclosed combat arena. That's all part of the fun, of course, so too is buying wholeheartedly into the fantasy of spreading democracy across exotic worlds. Something I really appreciate about Helldivers 2 is how lightly Arrowhead guides players between points of interest in its Galactic War. Hang around in the foyer of your Super Destroyer for long enough and you might see a propaganda video news bulletin dispatch from Super Earth trying to galvanize forces to specific planetary sectors, while the galaxy map will provide brief updates about the shifting frontline. 

You may like
  • Cropped Helldivers 2 art from the official 'Save Cyberstan' poster. Helldivers 2 players cheated so hard that Arrowhead had to "disable the Galactic War" and change a Major Order
  • Cropped Helldivers 2 art from the official 'Save Cyberstan' poster. Helldivers 2 director on the game's "biggest" battle ever: "We don't know what will happen"
  • Helldivers 2 screenshot showing a fully geared/armored diver standing with gun in hand as three jets soar the skies behind him Helldivers 2 players fail the game's "biggest" battle ever as the Cyborgs prepare for an "unjust counter-offensive"

A screenshot from Helldivers 2 showing a player shooting towards a huge explosion.

(Image credit: Sony Interactive Entertainment)

"It's been fascinating to see the mentality of the community shift in real-time over the last four weeks. Scroll down to the 'Diaries from the Frontline' section of this article and you'll be able to see it too, where you can follow along with our reporting across the first month of Major Orders."

You can ignore all of this to a point, fighting across planets that aren't tied to any wider rewards or orders, but the fact that the community has rallied so completely behind the fantasy of the Galactic War speaks to how exceptional Helldivers 2 is at its core. The fall of Malevelon Creek, two weeks into the war effort, was a galvanizing moment for the playerbase. The first failed Major Order not only exemplified a need for greater strategies than point and shoot when battling in Automaton controlled space, but it also reinforced this idea that all can be lost if we don't come together. The rhythms or war aren't determined by a scripted story, but rather the mobilization of the entire community – fight together for democracy, or lose access to playing on 'Robot Vietnam'; the choice was ours, and we chose poorly. 

It's been fascinating to see the mentality of the community shift in real-time over the last four weeks. Scroll down to the 'Diaries from the Frontline' section of this article and you'll be able to see it too, where you can follow along with our reporting across the first month of Major Orders. You can see Helldivers 2 transform from an exceptionally co-op fun shooter into something greater, an experience being propelled by a developing camaraderie between the wider community – a commitment to the fantasy of doing your part for the war effort. 

We've also had to contend with the hidden hand of Arrowhead. We learned ahead of Helldivers 2's release that the shooter would sometimes be impacted by a game master, members of the development team who could introduce new twists into the outlay of the Galactic War. Joel, as he's now known to the community, is watching you mobilize in real-time, occasionally dropping in new Stratagems or ramping up the enemy density to help imbue the experience with sharp salvos of unpredictability. It's been transformative for Helldivers 2, making it feel as if the war could take a turn for the worse at any moment – the community has responded in kind, able to mobilize quickly to planets at risk of being lost after the call to battle is sounded on social media. 

Helldivers 2 has had a phenomenal first month of active service. If it continues on this trajectory – where hundreds of thousands of players are jumping online simultaneously to help win back specific territories – then there's every chance that the game will soon reach cultural phenomenon status. I can see that happening, truth be told, particularly given the direction the war is currently unfolding as it enters its next phase. Super Earth has been forced to halt production of the EXO-45 Patriot Exosuits, the facilities stockpiling the technology under attack by the Automatons; it has been requested that all soldiers report into Tien Kwan to repel the assault. If the Theseus Sector is lost, High-Command won't be able to roll out the Helldivers 2 mechs on a timeline that we were anticipating – and that is a silly, wonderful thing.

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Diaries from the Frontlines: Tracking the Galactic War effort

Image

Helldivers 2 dev doubles the player capacity of its servers, but tells fans it's "still not enough" to meet the demand

Image

After a chaotic first week, Helldivers 2 director says the team is "completely exhausted" but "very, very pleased" with its success

Image

Helldivers 2 goes full "robot Vietnam" with new mission types against the horrible Automatons

Image

As Helldivers 2 players lose ground to Automatons, attention turns to the XP farmers not helping: "We are handing bots planets like candy on Halloween"

Image

Undemocratic Helldivers 2 players off the hook as dev sets the record straight, confirming XP farmers aren't helping the Automatons win

Image

Helldivers 2 escort missions are out of control, but we're in this together so the community's desperately trying to help their fellow recruits stay alive

Image

Malevelon Creek, Helldivers 2's most infamous planet, has been lost to the robots - but players are already fighting to retake the world they've dubbed "space Vietnam"

Image

"Malevelon Creek was literally an inside job": Helldivers 2 grunts in pieces after learning a real-life D&D game master is beating their asses in the Galactic War

Image

Helldivers 2 players died over 10 million times taking a single planet, Mort, from the Automatons this week – and even then barely pulled it off

Image

350,000-strong Helldivers 2 contingent curses now-infamous galactic D&D master Joel as their next big campaign after Malevelon Creek takes a turn for the worst

Image

With Super Earth losing another planet to the Automatons, Helldivers 2 players want the community to think harder about galactic strategy

Image

As Helldivers 2 players died millions of times on planet Mort, D&D-style war master Joel was "watching it all go down" and called it a "thing of beauty"

Image

Helldivers 2 got so big that its virtual D&D master Joel needed "emergency" assistance: "He's only one guy, and he was just not sleeping ... sending me messages at 4am"

Image

Helldivers 2 needed its own D&D-type game master because the co-op shooter "is going to run for a long time, we'd love to see it go for many years"

Image

Helldivers 2 devs "knew it would be divisive" to put one real person in charge of the war: "It's something that a video game has never done before"

Image

Helldivers 2 dev casually confirms mechs are coming "soon" – meet the EXO-45 Patriot Exosuit

Image

Helldivers 2 is "halting all output" on mechs after factory planet Tien Kwan comes under attack in galactic game master Joel's latest twist

Image

How to liberate Tien Kwan in Helldivers 2 and Help the mech manufacturers before it's too late 


Need more games like Helldivers 2 in your life? Check out the best shooters storming digital battelgrounds right now 

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Josh West
Josh West
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Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
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