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  1. Games
  2. FPS Games
  3. Wardogs

Wardogs boss says balance is always guesswork and "we won't even get it right" by season 2

News
By Scott McCrae
Published 29 September 2026

"We're learning, adapting, improving, nerfing, buffing.. but all with the long term plan in mind"

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A helicopter of soldiers flies above a forest in Wardogs
(Image credit: Team 17)
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Wardogs boss Joe Brammer has spoken about balancing the popular FPS, admitting that it's something that has to be figured out in the long term, and probably won't even be worked out by season 2.

As with any game in its infancy, the only way to truly find out how balanced something is is for players to get into it. Fighting game players will discover infinites or other wild tech on day one that completely throws the community into disarray, Call of Duty players inevitably find the optimal loadout right away, and I'm sure MOBA players do something that I've remained blissfully unaware of. Wardogs has been rigorously tested, with the tactical FPS selling three million copies in just a few weeks, and naturally, the balance of it has been a constant point of discussion, with Brammer admitting "we definitely have a balancing issue."

Brammer now responds to a post from a user saying the early-game of Wardogs is a lot more fun due to the lack of "Level 4 armored chadded up Juggernauts," and they are personally looking forward to the incoming progress wipe. Brammer acknowledges this, saying "Almost as if the devs knew this and kept the season short while we balance it."

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Almost as if the devs knew this and kept the season short while we balance it and it was met with negativity but maybe there’s a bigger plan 👀 The big failure, was not balancing.. that’s always best guess and evolves with time, and we won’t even get it right season 2. The…September 29, 2026

Brammer says, however, "the big failure, was not balancing," because balancing a game is "always best guess and evolves with time" with the producer warning "we won't even get it right season 2." Instead, Brammer says the game's "failure was community servers and us not hosting official infantry and level cap servers."

But even with the issues, the team is determined to keep at it, as Brammer says, "It's an evolving situation, we're learning, adapting, improving, nerfing, buffing.. but all with the long term plan in mind."

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Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change.

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Scott McCrae
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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