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  1. Games
  2. FPS Games
  3. Wardogs

Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change

News
By Scott McCrae
Published 24 September 2026

Joe Brammer says Rockstar "had a chance to raise the bar and they didn't do it, so we'll keep going round"

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Wardogs lead Joe Brammer argues that games need to cost more, and that GTA 6 could've been the trendsetter.

Double Fine founder Tim Schafer spoke to BBC News earlier this week, saying that after industry-wide struggles and what have become yearly layoffs and restructuring from Microsoft – which recently saw Double Fine returning to independence – he doesn't "understand the economics of making games to be honest."

He adds, "I just assume it's, like, someone is being greedy somewhere. But I hope it is a cycle, and I hope it bounces back." Given we saw the likes of EA CEO Andrew Wilson get an enormous bonus last year thanks to the success of Battlefield 6, after laying off some of the developers behind it, I'd say it's a pretty sound theory.

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However, Brammer says the economics of game development are "not complicated" and that it comes down to the fact that "games too cheap, cost of development too high." The price of games has remained pretty static for a while now, with the bump to $70 occurring at the start of this generation, while Nintendo and Rockstar have hit the $80 mark with Mario Kart World and GTA 6.

On GTA 6, Brammer says Rockstar "had a chance to raise the bar and they didn't do it, so we'll keep going round," while citing that Wardogs currently costs almost the price of a one-way train journey for him in the UK. He adds, "Let's not pretend we don’t know why, guys like Tim should stand up and say 'games need to cost more', not act like we don't know."

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  • A man is shot in Wardogs Wardogs price will increase in early access: "If you don't agree with that, please don't buy it"
  • Protagonist Carl "CJ" Johnson walking out of a house in GTA San Andreas with Melvin Harris (Big Smoke), Lance Wilson (Ryder), and Sean Johnson (Sweet) Long before GTA 6, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million

And while it's certainly true that the cost of games does not scale with the price of development now, it may be a bit of a Pandora's box situation. Outside of mega franchises like GTA and Mario Kart, many people will likely not be willing to spend more money on the average game. Not long after Mario Kart World's price was announced, Xbox announced it would be charging $80 for its upcoming titles, before running that back months later, presumably seeing it wasn't working out too well.

Granted, that also has the factor that Xbox was offering the same games for the price of a monthly subscription, but after being used to $60-$70 price tags, many may not be willing to give other games a chance at $100.

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Wardogs price will increase throughout Steam early access, and "if you don't agree with that, please don't buy it," CEO says.

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Scott McCrae
Scott McCrae
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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