Rockstar veteran says there's a good reason why GTA 6 is more expensive than most titles – it's "not an average AAA game"
The new Grand Theft Auto is unique
Now that GTA 6 pre-orders are finally live and folks are spending their hard-earned money on Rockstar Games' next big hit, some of the community is sharing its dismay at the price… which, yeah, isn't exactly cheap.
In case you missed it, GTA 6 costs at least $80 – the Ultimate Edition, which controversially contains a lot of content people thought would be in the base game (you know, like certain customization shops and whatnot), is a whopping $100.
Unsurprisingly, this pricing has caused a bit of a stir within the community… but one Rockstar veteran doesn't think it's unfounded for the new Grand Theft Auto to cost so much.
Former Rockstar technical director Obbe Vermeij, who worked on GTA 3, 4, San Andreas, Vice City, and more, responds to a disappointed fan over on Twitter, who notes that the GTA 6 price is a good $20 more than "the average AAA game" in Canada. Vermeij writes, "GTA 6 is not an average AAA game."
Although he doesn't explicitly say that the game is priced reasonably here, the implication is evident: its cost makes sense.
GTA6 is not an average AAA game.June 25, 2026
After all, a solid 13 years have passed since GTA 5 graced us with its ever-chaotic presence on the Xbox 360 and PlayStation 3 – it's been cookin' in fans' minds for over a decade, and they're ready for it… even if that means paying a hundred buckaroos or so.
Comments under the ex-developer's reply prove as much, too, with the original poster even saying, "That's true." Another person jokes, "Some might say it's [a] quadruple-A game."
Interestingly, though, Vermeij previously shared that GTA 6 likely won't cost $100 – and while it's admittedly only $80 in the United States ('only'… hahaha), the Ultimate Edition is $100. I personally just can't wait to see what the stats reveal about its sales, honestly.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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