GTA 6 isn't $100, but its real price proves games are only going to get more expensive
Opinion | Count your pennies before they're snatched
Rampant GTA 6 price speculation has been around since the game's reveal, but Rockstar has finally set us straight by announcing key pre-order details. The new game will cost $80 when it launches in November this year, and physical editions will actually be code-in-box. It's more expensive than a standard $70 game, sure, but I'd forgive you for sighing in relief after an analyst predicted a $100 price tag just last year.
While you won't need to sell your kidneys to afford GTA 6, it does speak to a fast-growing new trend in the price of games in 2026. The rapidly-fading industry standard price point of $60-$70 is well and truly under threat, as GTA 6 joins the likes of Mario Kart World and Elden Ring Tarnished Edition in establishing new retail parameters. I hate to say it, folks, but it's only up-hill from here.
The price is Vice
Video games haven't always been $70. They were that much or more in the '80s and '90s (considering inflation), until cheaper storage cut costs with the advent of CD-ROMs. The price of an average game stayed at about $60 until around 2022, and as GTA 6 nudges the envelope further still, it seems we're edging back toward square 1980.
I bear this in mind when looking at the cost of both GTA 6 editions side by side. At $79.99 for the standard PS5 game, $99.99 for the Ultimate version, they don't sound too shabby at all. This is a game people have waited for since 2013 after all, two whole console generations ago. For a diehard fan, trading 80 bucks for the game of a lifetime will be their greatest pleasure.
For others, though, it's a barrier to entry. With no GTA 6 PC release in sight yet, and no confirmation as to whether it will come at all, a large portion of the community will have to do without.
PC gaming via Steam in particular is one of the few places where the price of games has steadily been declining, with PC copies of most new AAA games seeing more attractive and frequent sales than their console counterparts. Here in the UK, I often see pricier blockbuster titles retailing at between five to 10 bucks less than their console counterparts when they launch on PC, including February smash hit Resident Evil Requiem (£59.99 on Steam, £64.99 on Xbox Series X). Meanwhile, the AA space sees more modest retail prices across the board, with games like Clair Obscur: Expedition 33 among those that launched at a statistically better-for-revenue $50 or less.
Off the back of this, $80 does feel eye-watering for a single video game. But the reality is that GTA 6 isn't the first, and won't be the last – though it is one of the first non-Nintendo games to brave the jump. Mario Kart World launched at the same price point last summer, and the Elden Ring Switch 2 version will be launching at $80 this August. After Xbox rolled back its initial announcement of an $80 launch price for The Outer Worlds 2 following widespread backlash, it seems Rockstar is stepping up to the plate and pushing us towards a future where $80 becomes the norm.
No-disc inferno
I can't wait to fork out $200 for GTA 7 a decade from now.
Whether or not GTA 6 emboldens other studios and publishers to follow suit remains to be seen. In my mind, the move would still be a hard sell for almost every other franchise out there, even if/when GTA 6 sells like every hotcake on the planet.
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The star quality of the Grand Theft Auto name itself is what you'll really be paying for come November, and with a premium price tag comes premium status. GTA 6 is officially a specialist product now, attracting only those who see deep, prolonged value in the purchase while leaving many priced out of its more elusive Ultimate edition.
This exclusivity factor has me hopeful that we'll only be seeing these inflated launch prices for a select few video games rather than the lot of them – at least for now while the AI-driven RAM shortage keeps driving up costs for developer and consumer alike. The market is bound to catch up to Rockstar and Nintendo eventually, though, and in that scenario… Well, I can't wait to fork out $200 for GTA 7 a decade from now.
With rising costs around game development in general, I'm just glad to see only one zero on the GTA 6 price tag. If it were any other game laying down the gauntlet, I would call the move risky at best, ruinous at worst. The lack of a disc inside physical copies is very unlikely to go down well at 80 bucks a pop. But it’s Grand Theft Auto we're talking about, and if there's one franchise where fans will be thankful for just a $10 increase in standard pricing, it would be this one — even for a strip of paper.
There's still time to replay all the best GTA games before our return to Vice City this winter.

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.
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