Wardogs boss admits "we're failing on getting Infantry servers to you guys" but says Bulkhead is "learning more and more how to balance the game to our vision"
He believes upcoming seasons will propel the FPS forward
All systems are firing are Wardogs HQ at the moment. The FPS managed to bring in hundreds of thousands of players from the jump when it launched into early access a couple of weeks ago, putting developer Bulkhead on the backfoot in terms of maintenance and updates. Leadership admits there are some shortcomings, but the studio's gradually getting up to speed.
On Twitter, Joe Brammers, Bulkhead CEO and executive producer of Wardogs, comments on the availability of infantry-only servers and the team's current status. "We're failing on getting Infantry servers to you guys," he says. "We originally decided to let community servers run them, but we're not seeing enough of them."
These remove vehicles, both on the ground and in the air, to make the gunfight more about your skill and tactics on foot. In theory, they create more intense matches, where you can't rely on a helicopter or the surrounding chaos to help you out, but it's hard to consistently get into matches.
We’re failing on getting Infantry servers to you guys. We originally decided to let community servers run them, but we’re not seeing enough of them.Infantry mode should be one of the ways to change the game to remove some of the power vehicles. But… we are learning more and… https://t.co/z91kuD1VLaSeptember 23, 2026
The player queue is something Bulkhead's contended with since launch. Being the hot new game is a blessing and a curse when you're a smaller studio because keeping everything operational requires a lot of your attention, and that means more meaningful updates can take longer than planned.
But Brammers asserts the trajectory remains unaltered, the devs are just undergoing a trial by fire at the minute. Noting that "Infantry mode should be one of the ways to change the game to remove some of the power vehicles," Brammers says: "We are learning more and more how to balance the game to our vision. Excited for seasons two and three and to continue making the game."
I'd expect more modes in those seasons, and plenty of servers to back them up. Now, if they could make one where I'm not popped ten minutes into deployment, I'd be happy.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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