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And away we go! First things first, it's worth noting that we're not getting a midnight release for Silksong. As you can see from the information above, the wait is just a little bit longer than you'd think. Given that it's taken seven years to get here, though, I think I can spare another few hours or so.

Next up, while you can't pre-order the game, the cost won't be too great. Just the other day, Team Cherry revealed that the Silksong price will be $20, just $5 more than its predecessor.

While we're talking about cool cost-saving actions, Team Cherry also says Silksong will have a free Nintendo Switch 2 edition upgrade at launch, meaning you don't have to pay extra to get the 120hz mode.

Hollow Knight: Silksong Steam backer codes have been sent out this morning. Game releases in about ~22 hours

— @wario64.bsky.social (@wario64.bsky.social.bsky.social) 2025-09-03T16:06:47.818Z

Righto, I'm heading out for the day, but our resident Metroidvania sicko Austin will be along shortly to keep you in the loop with everything Silksong.

I'm taking over from Iain as our resident Hollow Knight head, and I come bearing interesting news. A new world record for Hollow Knight speedrunning was completed just days ago, and as I plug away at my own 112% completion replay, it's absolutely blowing my mind.

In case you missed it, we played Hollow Knight: Silksong!

The demo, anyway. Our Gamescom Hollow Knight: Silksong hands-on preview saw boss man Josh West fall for the game – hard enough for him to want to play about 60 times more. As he said at the time:

"Silksong is building smartly on exceptionally solid foundations, and it's doing so with a greater focus on aggression, decisive action, and proactive decision making. I only played 30 minutes of Hollow Knight Silksong, and now I'm desperate for that to transform into 30 hours."

It does feel surreal to be less than 24 hours away from the release of Silksong.

The long-awaited release date reveal thrilled fans who'd been starved for any meaningful updates, but it scared the crap out of a bunch of other game developers. Ever since the news broke, multiple games have been delayed past early September specifically to avoid getting buried by Silksong – "the GTA of indie games," as one studio put it.

That's it for me tonight. While we get some rest to prepare for the big launch, the countdown continues. Check back tomorrow as we chronicle the release and reception of probably the most-anticipated Metroidvania ever.

Hollow Knight Silksong

(Image credit: Team Cherry)

Hollow Knight: Silksong on Game Pass

(Image credit: Team Cherry / Microsoft)

The Knight stands blade in hand in key art for Hollow Knight, used in Edge Magazine's Time Extend feature

(Image credit: Team Cherry)

It's my absolute pleasure to announce that the Hollow Knight and Silksong subreddits are going for one last ride before the game finally comes out. While the Hollow Knight subreddit is rather tame, albeit excited, those on the Silksong subreddit are going for one last 'Silkpost.' If you've somehow managed to come this far without discovering what that means, consider the most unhinged content you can imagine, shaped by a six-year wait for Silksong.

Since we're reminiscing, I couldn't not share something else that's doing the rounds right now. While Silksong is one of the most anticipated indie releases we've ever seen, getting some folk excited for Hollow Knight proved, erm, rather difficult.

The Knight holds blade in front of his head as darkness swirls in key art for Hollow Knight, used in Edge Magazine's Hollow Knight Time Extend feature

(Image credit: Team Cherry)

While Team Cherry doesn't chat much, they have been more active as Silksong nears release. Speaking to Bloomberg, co-founder Ari Gibson recalls how the team kept costs low by living off leftover lunches at their tiny office. “My dad would sometimes pop up and give me $20," he says - a treat, because that meant he could get a coffee.

I imagine that sort of lifestyle is also why they could take so long making sure Silksong was fit for release. Speaking about that to Bloomberg, Team Cherry says "we've been having fun" and could have spent longer developing, dispelling fears of a turbulent creative process. That said, they did think Silksong would have been done in "a year or two."

Two hours to go! To celebrate, I'm off to find a spot of lunch. Y'all be good while I'm gone.

We are in the final hour, gang.

Also, my lunch was lovely, if you were wondering.

Hollow Knight

(Image credit: Team Cherry)

"It's nice that people are passionate about the game, and that they’ve obviously formed their own strange or very exciting communities around it," co-founder Ari Gibson tells Bloomberg. William Pellen adds: "Feels like we’re going to ruin their fun by releasing the game."

Elden Ring was the go-to community for despair before Silksong took the crown. Question is, who is stepping up next?

As we near Silksong's launch, could I interest you in some DLC chat? Team Cherry has already teased "ambitious" plans and has said, "Hopefully we can achieve some of it." That does sound exciting, but, well, Silksong started as DLC, and I'm not sure I can handle all of this again. I probably could, but not now.

Hollow Knight: Silksong is out! In unrelated news, I wonder if anyone would notice if I left work early . . .

in Hollow Knight: Silksong from the Gamescom 2025 teaser

(Image credit: Team Cherry)

Right, who among you are crashing Steam and the Nintendo eShop? Early reports indicate that both storefronts are struggling under the weight of people, including us, trying to buy Silksong.

Also hearing that the Xbox isn't doing too great either if you're trying to buy Silksong from within the console itself.

Maybe, we, uh, should have done pre-orders.

So many people are trying to buy ANTONBLAST that the Steam store crashed 👍🏻

— @tonycomputerentertainment.com (@tonycomputerentertainment.com.bsky.social) 2025-09-04T14:29:51.667Z

Good news! We're in. A few of us have managed to get the game on Nintendo's eShop. For, uh, work purposes.

Hollow Knight: Silksong menu

(Image credit: Team Cherry)

Hollow Knight: Silksong's opening shot

(Image credit: Team Cherry)

A Hollow Knight: Silksong boss called Moss Mother

(Image credit: Team Cherry)

Early thoughts - fun! Though, the diagonal dive takes a bit of getting used to if you've been replaying the straightforward pogo in Hollow Knight. Also, getting the hang of aerial positioning may take you a while.

In other news. Before Silksong's release, over 12,300 people turned up to watch "John Silksong" release one last news update, and it was kind of a beautiful moment!

Hollow Knight: Silksong's Chapel Maid area

(Image credit: Team Cherry)

Some stats from Silksong's launch so far. The single-player 2D Metroidvania became the biggest game on Twitch minutes after its launch – with over 360k viewers, it surpassed giants like Dota 2 and GTA 5.

Hollow Knight: Silksong

(Image credit: Team Cherry)

Here's another, more surprising audience that Silksong has managed to win over: pirates.

Silksong was spotted on the usual pirate sites pretty quickly after launch, but because the game is good, affordable, and available DRM-free, a non-trivial volume of would-be pirates have openly committed to buying the game legitimately. It's just anecdotes within a small portion of the game's audience, but it's an interesting look at the game's reach and the motivations behind pirate culture.

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