Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • RPG Club
  • Countdown to GTA 6
  • Game of the Week
  • New Games 2026
  • G+RLS Podcast
  • Best gaming tech
  • Join our RPG Club
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Third Person Shooters
  3. Saros

Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to do it our way"

Features
By Andrew Brown
Published 30 April 2026

Interview | Creative director Gregory Louden and art director Simone Silvestri take us behind the weird and wonderful world of Carcosa: "We're going to cook with this one"

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Arjun holds up his hands in a Saros cinematic
(Image credit: Sony)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
0
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Saros is putting so much pressure on my controller's right-trigger that it will likely turn into diamond before the credits roll. Surviving in this sci-fi shooter demands dividing your attention between dodging bullets, flinging them back, and hoping you don't back-pedal off a ledge. Yet – fitting to developer Housemarque's cosmic horror leanings – I can't resist sneaking glances at the forbidden knowledge that the planet of Carcosa teases in my peripheral.

Pillars of stone-carved hands reach for eclipsed heavens, while silver gates gleam incongruously in ancient alien ruins. Below, mineshafts carved by would-be colonizers sprawl into futuristic vaults. What does it all mean? Your guess is as good as mine – I'm only a few bosses into Saros at time of writing – but Carcosa feels skeletal yet still autophagic; devouring itself to excess.

With the back-to-back release of Returnal and now Saros, Housemarque has become one of the greatest modern storytellers in cosmic horror and weird fiction. Combined with its knack for compulsive arcade action and using looping roguelike conventions as narrative tools, few AAA studios seem as comfortable in their own skin as this PlayStation-owned developer.

Latest Videos FromGamesRadar+
Watch full video here:

Hoping to get a clearer sense of Housemarque's eclectic identity, I caught up with Saros' creative director Gregory Louden and art director Simone Silvestri. Certain shared influences go some way toward explaining the studio's arcade-arcademia formula – the works of H.P. Lovecraft and esoteric short story collection The King in Yellow were particular inspirations for Saros – but in truth, Housemarque's biggest inspiration is… Housemarque.

The Silver Key

A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros

(Image credit: Sony)
Come back stronger

Key art for Saros showing Soltari Enforcer Arjun Devraj holding a gun with is eye glowing, in front of a larger figure with many arms, cropped closer

(Image credit: PlayStation)

Saros review: "A lean fusion of roguelike sci-fi action and eldritch horror that successfully remixes Returnal for a broader audience"

Saros carries everything from Returnal but the name. Both games task the player with exploring a hostile alien planet, sidestepping bulbous neon bullets and steadily finding better gear before dying and starting another run anew. Both are roguelike-Metroidvanias, and while these conventions are remarkably fun as standalone elements, they're also used smartly to drip-feed gripping existential stories.

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • A close-up of Sofia in Resonance: A Plague Tale Legacy "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat
  • A header image for GamesRadar+s Best Games of 2026 list, showing 007 First Light, Mina the Hollower, Resident Evil Requiem, and Star Fox in a grid with an orange plus sign in the middle The best games to play in 2026, so far

For most developers, making such a fluid continuation in Saros would warrant simpler signposting – IE 'Returnal 2' – but I get the sense that Housemarque prefers the freedom to play around with past ideas without boxing itself in. In doing so, the studio has honed its identity with each iteration – something Louden touches upon while explaining where Housemarque's signature weirdness comes from.

Arjun blasts through the Ancient Depths in Saros, an abandoned, mechanical mining environment, while avoiding orbal energy blasts

(Image credit: Sony)

"There is almost this self-perpetuating reverence of our past"

Jeremy Louden, creative director

"The number one reference for Housemarque games are other Housemarque games. That was true of Returnal – when I joined, our biggest reference was Nex Machina. And it's true of people I've introduced to Saros, our biggest reference is Returnal. So there is almost this self-perpetuating reverence of our past, to really want to stay true to our DNA.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"The other thing is, we like to be bold," Louden continues. "In a lot of ways, we try to do something the Housemarque way. When I was the narrative director and the cinematic director on Returnal, as much as we love other games, we wanted to do it our way. We wanted to do a game where characters are discovered, not told. We wanted to have rules like 'play, don't show'. We love big cinematics and have them in Returnal and Saros, but they're always about reward. We want you to play a lot of it. This ethos that we follow is to try to create something really bold and exciting for players to get lost in, [with] this sort of reverence for what we've done. That way we stay true to our past, but we're also innovating and bold and trying to stand out in the future as well."

Saros Review

(Image credit: Housemarque / Sony)

For Silvestri, who joined Housemarque after Returnal, the studio's interest in cosmic horror is the reason he joined Housemarque. "It's the last real frontier of human curiosity, right?"

In that regard, Saros doesn't disappoint. The game's story follows search efforts for a lost colony on Carcosa, a planet covered in the ruins of an ancient civilization and wracked by supernatural eclipses which corrupt life on the surface.

You may like
  • A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
  • A close-up of Sofia in Resonance: A Plague Tale Legacy "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat
  • A header image for GamesRadar+s Best Games of 2026 list, showing 007 First Light, Mina the Hollower, Resident Evil Requiem, and Star Fox in a grid with an orange plus sign in the middle The best games to play in 2026, so far

"When I started and Greg told me about the eclipse, I was like 'Yeah, we're going to cook with this one,'" recalls Silvestri. Heading into Returnal's follow-up, Housemarque wanted to recapture the same atmosphere, but couldn't "repeat the same tricks" – which meant no repeating color palette and taking a "much bolder" approach, for starters. Yet across all disciplines, both Silvestri and Louden say, there was a drive to not just meet that challenge but exceed it at an individual level.

Saros gameplay screenshot

(Image credit: SIE)

"One thing I always say about art in Housemarque is that we live on the fringe," says Silvestri. "We have this spectrum of minimalistic to extreme, and we always tend to go towards the extreme side. One of our pillars was called radical escalation, which means whenever you're in doubt, go for maximum impact. Then, when you put the eclipse on, go [for] even more. We always try to find the maximum expression of the concept that we have. If it doesn't work, can we make it more extreme? And if you can't, then it means it's probably not the right thing in the game. But usually there's many more levels to go.

"I think our artists are so comfortable in this space, which is very unique to us, and it's very inspired by the narrative that we have," he adds. "The kind of stories that we tell are very old and different and rare – I would say fringe as well – and to me, that's really precious. It means I can give my best. And I have partners in gameplay and narrative who want to be as weird as I want to be. That's a legit term that we use!"

At a mechanical layer, Louden carried forward lessons learned from Returnal to ensure Saros could be enjoyed by more players without making compromises. A good example is in the game's opening run, which plunges you into the deep end against a boss you're unlikely to survive. Saros gets into the action far quicker – a delight for returning fans with itchy trigger-fingers – but compensates with the option to earn permanent upgrades at your hub. These upgrades take some time to feel powerful, with more dramatic boons locked to higher tiers of an unlock tree, but create a net for struggling players to still take something from dying.

"We wanted to allow more people to experience this game," says Louden. "And for people that haven't played a Housemarque game, this is a great one to start with."

Not-so tattered mantle

Multiple hands coming out of the sea during the cinematic trailer for Saros.

(Image credit: Sony Interactive Entertainment Europe)

Indeed, 'come back stronger' is more than just Saros' tagline. It's been a "vision statement" for the team throughout development, Louden stresses, and I see it in action every time I'm stuck – each death offering a chance to grow, or less generously, callusing my head as I bang it repeatedly against the same boss fight.

It's a smart evolution of Returnal's own spin on the roguelike loop, which slowly eked out its mysterious story with each run. Saros is similarly well-paced, both as a story and roguelike. Upgrades and new areas unfurl often enough to keep the game fresh, while its story makes each run feel like coming back for another bite of a baited hook. It's the product of "iteration and a lot of playtesting," says Louden, who feels the result makes Saros hard to categorize as a roguelike. "As much as we love the genre, we almost feel like we're creating our own voice," he adds. "The only game that's quite similar is Returnal."

"The game will tell you if it works"

Gregory Louden, creative director

Saros gameplay screenshot

(Image credit: SIE)

Louden and Silvestri have a tendency to make Saros sound more like a collaborator than creation. There's an undeniably intimate relationship between the studio and its games, and there lies Housemarque's true identity: a studio confident in its own artistry and ideas.

"It's a constant dance between what you think will work, and then what works," says Louden on the development process. "The game will tell you if it works. We just listen to the game."


Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer tells me

TOPICS
Sony
CATEGORIES
PS5 Roguelike Games Platforms PlayStation
Andrew Brown
Andrew Brown
Social Links Navigation
Features Editor

Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker
Action RPGs "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
 
 
A close-up of Sofia in Resonance: A Plague Tale Legacy
Adventure Games "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat
 
 
A header image for GamesRadar+s Best Games of 2026 list, showing 007 First Light, Mina the Hollower, Resident Evil Requiem, and Star Fox in a grid with an orange plus sign in the middle
Games The best games to play in 2026, so far
 
 
A multiplayer skirmish in N Plus Infinity Times Two
Platforming Games These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
 
 
Warhammer 40K: Dark Heresy
RPGs Warhammer 40K RPG developer Owlcat Games on "speedrunning" its first 10 years and what comes next
 
 
Pragmata character Diana holding her hand up
Action Games Why Pragmata disappeared for 6 years, and how Capcom built a new IP while the industry imploded
 
 
Latest in Third Person Shooters
Arc Raiders character in wolf hood and gas mask
Third Person Shooters Arc Raiders' Frozen Trail update is out October 8, Embark says "it's time to expand" as reviews dip
 
 
Max Payne screenshot
Max Payne Max Payne 1 and 2 remake is still happening, but publisher Rockstar won't let Remedy say any more
 
 
replay winners july
Third Person Shooters Here's Replay's July winners, each receiving a £/$250 Amazon voucher
 
 
Marvel Rivals
Third Person Shooters Marvel Rivals Season 9.5 update will shrink the game by up to 40GB thanks to a texture revamp
 
 
A teddy bear flies towards a void in the Helldivers 2 Face the Unknown teaser trailer.
Third Person Shooters Helldivers 2 trailer might tease an Illuminate battle, but Warhammer fans think it's Chaos Gods
 
 
Helldivers 2 x Warhammer 40,000 crossover
Third Person Shooters Helldivers 2's Warhammer collab arrives in 2 weeks, bringing the Bolt Pistol and other 40K weapons
 
 
Latest in Features
Todd Howard Starfield explainer
The Elder Scrolls Now that The Elder Scrolls 6 is playable, Bethesda's RPG nightmare of its own making is nearly over
 
 
Sean Murray in a gray hoodie smiling
Survival Games 10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it
 
 
An Argonian character in armour standing in front of a ship in The Elder Scrolls 4: Oblivion Remastered for Nintendo Switch 2
The Elder Scrolls Oblivion Remastered on Switch 2 is a miracle port – and a reminder the RPG still isn't fixed
 
 
Photo of a Cloud Strife polygon toy sitting in front of the FF7 game box.
Toys & Collectibles Cloud Strife just celebrated his birthday, and it reminded me of all the FF7 merch starring the spiky-haired merc that I want for my collection
 
 
Bilbo Baggins holds the Arkenstone on stony steps with his hood up, clutching rope in his other hand
Tabletop Gaming "We've learned a lot from the fan reaction," MTG The Hobbit designers say as they battle dwarves and narrative constraints to create the most faithful adaptation yet
 
 
Gamescom logo in white with a black background
Events & Conferences Gamescom 2026 schedule: All of the dates, times, and where to watch the showcases
 
 
LATEST ARTICLES
  1. Rideshare "Stimulator"
    1
    CEO of Space Marine 2 dev says upcoming driving game will get Steam AI tag following backlash, and he would "have been happy" to replace a fired writer with AI "in retrospect"
  2. 2
    Marvel fans think they've spotted an iconic Spider-Man villain in Brand New Day, but I'm convinced it's an Avengers callback
  3. 3
    "We've learned a lot from the fan reaction," MTG The Hobbit designers say as they battle dwarves and narrative constraints to create the most faithful adaptation yet
  4. 4
    Grounded 2's second year of early access includes base moving, an expanded map, and plenty of secrets Obsidian's still teasing
  5. 5
    One Lord of the Rings fan is fighting back after Google removed the extended edition from their digital library

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...