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  1. Games
  2. Open World Games
  3. Crimson Desert

Crimson Desert is still reaching impressive player numbers on Steam over a month after launch, despite being a single-player game

News
By Catherine Lewis
Published 27 April 2026

It's reached a level of continued popularity we don't see all that often with single-player adventures

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Crimson Desert hero shutting his eyes
(Image credit: Pearl Abyss)
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We're now over five weeks on from Crimson Desert's launch, but you might not think it looking at the concurrent player count for Pearl Abyss's open-world behemoth on Steam, which is still regularly hitting six-figure peaks.

It's just the way of life for most single-player games: inevitably, player counts dwindle significantly after launch. There's an incredibly simple reason for that – wait long enough, and that initial rush of people wanting to play the game have finished it. Sure, you'll have some folks who might go back in for a second run, or new players who didn't start it at launch, but generally speaking, you can expect a fairly significant drop-off.

Just look at Resident Evil Requiem, for example. Shortly after its launch, Capcom's latest horror romp peaked at an enormous 344,214 concurrent Steam players, according to SteamDB. However, around a month after release, its largest number of concurrent players was 36,766, and over the last week, its biggest Steam peak was 12,855 – a figure almost 27 times smaller than that initial record. Similarly, Mewgenics peaked with 115,428 concurrent players around its launch in February, a number which fell around the 40,000-50,000 range within a month before dropping further – it brought in 15,614 players yesterday in its highest peak of the week.

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Again, this isn't a bad thing – it's incredibly normal. However, as pointed out by senior Forbes contributor Paul Tassi on Twitter, Crimson Desert is still doing absurdly well. After a peak of 276,261 concurrent Steam players around a week after its launch, it took until last Tuesday for it to see a daily peak below 100,000. And that was on a weekday – flash forward to the weekend, and the figures were back up. Specifically, it reached a peak of 134,225 yesterday.

A month later, the single-player Crimson Desert has retained half of its launch players pic.twitter.com/8lHI1kTM2wApril 26, 2026

One thing that's worth remembering when looking at this data though, like Something Wicked Games founder and former Bethesda project lead Jeff Gardiner points out, "CCU is *not* retention." As he explains, "These could just be wholly new players that bought the game a month in. It's probably a mix of both."

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  • Kliff from Crimson Desert asleep. Crimson Desert did so well that Pearl Abyss reported 94% increased expenses due to "bonus payments"
  • Kliff smolders into the camera "Crimson Desert is not a one-off title": Pearl Abyss is open to "sequel titles," and even more DLC

With that said, even though it wouldn't be fair to assume that all the players we see now were part of that initial launch rush, the figures still show a resounding level of continued popularity that we don't see all that often with single-player games.

Pearl Abyss's constant updates will definitely be helping in this regard. Last week, the open-world adventure got its biggest patch to date, adding new difficulty settings, addressing in-game storage complaints, and – most importantly – adding an item to let cats sit on your shoulder for longer. With even more improvements on the way, I can see the player count holding strong for some time to come – and we're not even looking at the data on PS5 and Xbox Series X|S.

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Not taken the plunge into Pearl Abyss's massive open world yet? Check out our Crimson Desert review to find out why it's one of the hottest new games for 2026.

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Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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