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  1. Games
  2. Third Person Shooters
  3. Helldivers 2

All Helldivers 2 Ship Modules and Upgrades

Guides
By Will Sawyer
Last updated 29 July 2024

Ship Modules in Helldivers 2 all upgrade your Stratagems but cost a lot of Samples to unlock

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Helldivers 2
(Image credit: Arrowhead Game Studios / PlayStation)
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The Helldivers 2 Ship Modules are special upgrades to your Destroyer hub ship that grant bonuses to you in-game. Depending on what modules you've unlocked, these upgrades might give you more ammo, help with cooldowns on stratagems, increase the damage of certain kinds of attacks, or any number of things. However, these Modules are expensive, relying on Samples brought back from the battlefield, as well as Requisition Slips for the more expensive and high-tier modules that are unlocked later. 

Still, that doesn't mean they're not worth pursuing - they're arguably the most significant form of progression in all of Helldivers 2 - so here I'll lay out all the ways you can get Ship Upgrade Modules, and what they do.

Best Helldivers 2 Ship Modules

Helldivers 2 Ship Module superior packing methodology for support weapons

(Image credit: Sony)

There are certainly some standouts Ship Modules that you'll want to focus on, offering substantial boosts to some already powerful Stratagems. However, unlocking them can be a lot easier said than done due to the way Ship Modules are unlocked with Samples and restrictions, which I've explained below. Regardless, these are the best Ship Modules in Helldivers 2 that you should be working to unlock as soon as possible:

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  1. Donation Access Licence: Support Weapons come with full ammo when deployed. When paired with the essential Hellpod Space Optimization Helldivers 2 Booster, you'll be relying on resupplies less. This is also one of the cheapest Ship Modules you can get.
  2. Zero-G Breech Loading: Orbital Stratagems are very powerful and so have very long cooldowns, so any sort of cooldown reduction is welcome. While this Ship Module reduces the cooldowns by 10%, that's a reduction of over 20 seconds in most cases.
  3. Expanded Weapons Bay: Since this is the Level 3 Hangar upgrade, this will take a while to reach but having an extra Eagle Stratagem to call in is a huge boon. By this point, you'll also have Liquid-Ventilated Cockpit and Pit Crew Hazard Pay, massively increasing Eagle up-time and making Eagle Stratagems some of the most effective Helldivers 2 Stratagems available.
  4. Power Steering: A more manoeuvrable Hellpod means you can more easily target enemies to land on, making short work of Chargers and Hulks and plenty of other foes.
  5. Superior Packing Methodology: It's a supremely expensive Level 4 Ship Module but getting full Support Weapon ammo from a resupply box is a big help when it comes to the team's ammo economy.

How to get Helldivers 2 Ship Modules

Helldivers 2 Rare Sample at point of interest

(Image credit: Sony)
Helldivers 2 guides

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Helldivers 2 Super Credits
How to liberate planets in Helldivers 2

Ship Modules can be found in the Ship Management console on your Destroyer, and all cost increasing amounts of Helldivers 2 Samples to unlock. Level 1 Ship Modules (the first ones available in each of the six Ship Module categories) have no pre-requisites or level requirements attached to them, so you only need the listed Samples to get them.

However, to be able to buy each Ship Module of Level 2 and above, you need the Ship Module of the previous level already unlocked, then you need to pay the associated Sample cost as well. For example, you can't buy the Hand Carts module (Level 3) with your Samples, unless you've already bought Donation Access License (Level 1) and Streamlined Request Process (Level 2). That means unlocking all Ship Modules, especially the best ones, is very time-consuming and expensive in terms of Samples as you can't skip any to unlock the ones you want.

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All Helldivers 2 Ship Modules

Helldivers 2 Ship Modules locked

(Image credit: Sony)

There are currently 24 Helldivers 2 Ship Modules – six categories broadly affecting a specific set of Stratagems with four levels each. Below, I've listed them all the Ship Modules, along with their cost and what they do:

Swipe to scroll horizontally
Ship Module Cost Effect Affected Stratagems
Donation Access Licence 60 Common Support Weapons come with maximum ammo reserves when called in Anti-Materiel Rifle, Flamethrower, Grenade Launcher, Heavy Machine Gun, Laser Cannon, Machine Gun, Railgun, and Stalwart
Streamlined Request Process 80 Common, 40 Rare Reduces Support Weapon Stratagem cooldown time by 10% Anti-Materiel Rifle, Arc Thrower, Autocannon, Expendable Anti-Tank, Flamethrower, Grenade Launcher, Heavy Machine Gun, Laser Cannon, Machine Gun, Quasar Cannon, Railgun, Recoilless Rifle, Spear, and Stalwart
Hand Carts 80 Common, 60 Rare, 5 Super Rare Reduces Backpack Stratagem cooldown time by 10% Ballistic Shield Backpack, Guard Dog, Guard Dog Rover, Jump Pack, Shield Generator Pack, and Supply Pack
Superior Packing Technology 150 Common, 150 Rare, 15 Super Rare, 20,000 Req. Slips Resupply boxes fully refill your support weapon's ammo reserves Anti-Materiel Rifle, Autocannon, Flamethrower, Grenade Launcher, Heavy Machine Gun, Laser Cannon, Machine Gun, Railgun, Recoilless Rifle, Spear, and Stalwart
Payroll Management System 200 Common, 200 Rare, 20 Super Rare, 30,000 Req. Slips Reduces reload time for all support weapons by 10% Stalwart, Autocannon, Heavy Machine Gun, Airburst Rocket Launcher, Railgun, Laser Cannon, Spear, Grenade Launcher, Machine Gun, Flamethrower, Recoilless Rifle, Anti-Materiel Rifle
Exploding Shrapnel 100 Common Reduces damage falloff from the center of explosions caused by orbital Stratagems Orbital Airburst Strike, Precision Strike, Railcannon Strike, Walking Barrage, 120mm HE Barrage, and 380mm HE Barrage
More Guns 80 Common, 60 Rare Orbital Barrage Stratagems fire 1 additional salvo per barrage Orbital Gatling Barrage, Walking Barrage, 120mm HE Barrage, and 380mm HE Barrage
Zero-G Breech Loading 80 Common, 80 Rare, 10 Super Rare Reduces Orbital Stratagem cooldown time by 10% Orbital Airburst Strike, EMS Strike, Gas Strike, Gatling Barrage, Laser, Precision Strike, Railcannon Strike, Smoke Strike, Walking Barrage, 120mm HE Barrage, and 380mm HE Barrage
Atmospheric Monitoring 200 Common, 150 Rare, 15 Super Rare, 25,000 Req. Slips Orbital HE Barrage Stratagems have 15% reduced spread. Orbital 380mm and 120mm HE Barrages.
High-Density Explosives 250 Common, 200 Rare, 20 Super Rare, 35,000 Req. Slips Increases the damage radius on explosions caused by orbital Stratagems by 10%. Orbital Walking Barrage, Orbital Precision Barrage, Orbital 380mm HE Barrage and Orbital 120mm HE Barrage.
Liquid-Ventilated Cockpit 80 Common Reduces Eagle Stratagem cooldown time by 50% Eagle Airstike, Cluster Bomb, Napalm Airstrike, Smoke Strike, Strafing Run, 110mm Rocket Pods, and 500kg Bomb
Pit Crew Hazard Pay 80 Common, 40 Rare Reduces Eagle rearm time by 20% -
Expanded Weapons Bay 80 Common, 80 Rare, 10 Super Rare Increases the number of uses per rearm by one for each Eagle Stratagem Eagle Airstike, Cluster Bomb, Napalm Airstrike, Smoke Strike, Strafing Run, 110mm Rocket Pods, and 500kg Bomb
XXL Weapons Bay 150 Common, 150 Rare, 15 Super Rare, 25,000 Req. Slips Eagle Stratagems that drop multiple bombs now drop one extra bomb Eagle Airstike, Cluster Bomb, Napalm Airstrike, and Smoke Strike.
Advanced Crew Training 200 Common, 250 Rare, 25 Super Rare, 30,000 Req. Slips Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain. Row 14 - Cell 3
Targeting Software Upgrade 60 Common Reduces deployment time for Orbital Stratagems by one second Orbital Airburst Strike, EMS Strike, Gas Strike, Gatling Barrage, Laser, Precision Strike, Railcannon Strike, Smoke Strike, Walking Barrage, 120mm HE Barrage, and 380mm HE Barrage
Nuclear Radar 80 Common, 40 Rare Increases enemy ping radius on minimap by 50 meters -
Power Steering 80 Common, 80 Rare, 10 Super Rare Improves Hellpod steering when you're being deployed in a Hellpod -
Enhanced Combustion 200 Common, 150 Rare, 15 Super Rare, 25,000 Req. Slips Stratagem fire damage increased by 25%. Flamethrower, Eagle Napalm Airstrike, and Incendiary Mines.
Morale Augmentation 250 Common, 200 Rare, 20 Super Rare, 35,000 Req. Slips Reduces cooldown time for all Stratagems by 5%. All Stratagems
Synthetic Supplementation 60 Common, 10 Rare Reduces Sentry, Emplacement, and Resupply Stratagem cooldown time by 10% Anti-Personnel Minefield, Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, HMG Emplacement, Incendiary Mines, Machine Gun Sentry, Mortar Sentry, Rocket Sentry, Shield Generator Relay, and Tesla Tower
Advanced Construction 80 Common, 60 Rare, 5 Super Rare Health of all Sentry Stratagems increased by 50% Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, Machine Gun Sentry, Mortar Sentry, Rocket Sentry, and Tesla Tower
Rapid Launch System 80 Common, 80 Rare, 10 Super Rare Call-in times removed for all Emplacement Stratagems Anti-Personnel Minefield, HMG Emplacement, Incendiary Mines, Shield Generator Relay, and Tesla Tower
Circuit Expansions 200 Common, 150 Rare, 20 Super Rare, 20,000 Req. Slips Lightning arcs from Stratagems jump to one additional enemy. Arc Thrower and Tesla Tower.
Streamlined Launch Process 250 Common, 200 Rare, 20 Super Rare, 30,000 Req. Slips All Support Weapon stratagems launch immediately once called in, reducing overall deployment time. Commando, Stalwart, Autocannon, Heavy Machine Gun, Airburst Rocket Launcher, Railgun, Laser Cannon, Arc Thrower, Spear, Grenade Launcher, Machine Gun, Flamethrower, Recoilless Rifle, Anti-Materiel Rifle, Expendable Anti-Tank Launcher, Quasar Cannon
Dynamic Tracking 60 Common, 20 Rare Call-in times removed for all Sentry Stratagems Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, Machine Gun Sentry, Mortar Sentry, and Rocket Sentry
Shock Absorption Gel 80 Common, 40 Rare, 5 Super Rare Increases Sentry Stratagem ammo by 50% Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, Machine Gun Sentry, Mortar Sentry, and Rocket Sentry
High-Quality Lubricant 80 Common, 80 Rare, 10 Super Rare Sentry Stratagems rotate to face new targets faster Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, Machine Gun Sentry, Mortar Sentry, and Rocket Sentry
Blast Absorption 150 Common, 150 Rare, 20 Super Rare, 25,000 Req. Slips Sentry Stratagems take 50% less damage from explosions Autocannon Sentry, EMS Mortar Sentry, Gatling Sentry, Machine Gun Sentry, Mortar Sentry, Rocket Sentry, and Tesla Tower.
Cross-Platform Compatability 250 Common, 200 Rare, 30 Super Rare, 35,000 Req. Slips Mortar Sentries Prioritize fire at marked targets EMS Mortar Sentry, Mortar Sentry

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CATEGORIES
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Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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