Everything in the Cutting Edge Warbond battle pass in Helldivers 2

Helldivers 2
(Image credit: Arrowhead Game Studios)

The Helldivers 2 Cutting Edge Warbond battle pass is out, a new Premium pass that'll allow players to spend medals on new weapons, armor and cosmetics, including unique guns like the Arc-12 Blitzer, Punisher Plasma shotgun, and the Stun Grenade. The whole vibe of the new Warbond is, appropriately enough to the name, all about cutting edge technology, with laser and plasma weapons replacing the more standard slugs and gunpowder.

Below we've got everything you need to know about the new Cutting Edge Warbond in Helldivers 2, including the cost to get it, the cost in medals - both collectively and for individual items - as well as some thoughts on the question… is it worth it to buy the battle pass in the first place?

Everything in the Cutting Edge Warbond in Helldivers 2

Helldivers 2 Cutting Edge Warbond

(Image credit: Sony)

There are a total of 24 items that can be obtained in the Cutting Edge Warbond, with three separate pages and eight rewards to each page. All of these items cost Medals - with very varying prices - and later pages are unlocked by spending Medals in the earlier ones, you can't immediately scroll to the end and buy the page 3 rewards; you gotta work your way through. Here's everything you can expect to find!

  • PAGE 1
    • Weapons
      • Las-16 Sickle (Energy-Based Primary Weapon): 20 Medals. Similar to the Scythe, but fires projectiles instead of a continuous beam.
    • Armor/Helmets
      • EX-03 Prototype 3 (Medium Body Armor): 18 Medals. Provides 95% resistance to arc damage.
      • EX-03 Prototype 3 (Helmet): 12 Medals. Standard helmet stats.
    • Boosters
      • Localisation Confusion: 18 Medals. Increases time between enemy encounters.
    • Cosmetics/Capes/Emotes
      • Head Tap (Victory Pose): 8 Medals.
      • Botslayer (Cape): 8 Medals.
      • Botslayer (Player Card): 2 Medals.
    • Currency
      • 100 Super Credits: 7 Medals.

  • PAGE 2 (Requires 60 Medals spent to unlock)
    • Weapons
      • SG-8P Punisher Plasma (Shotgun Primary Weapon): 60 Medals. A modified Punisher shotgun that fires explosive rounds.
      • G-23 Stun (Grenade): 25 Medals. A grenade that does no damage, but temporarily stuns enemies.
    • Armor/Helmets
      • EX-16 Prototype 16 (Medium Body Armor): 45 Medals. Provides 95% resistance to arc damage.
      • EX-16 Prototype 16 (Helmet): 35 Medals. Standard helmet stats.
    • Cosmetics/Capes/Emotes
      • Shotgun Show (Victory Pose): 15 Medals.
      • Martyris Rex (Cape): 20 Medals.
      • Martyris Rex (Player Card): 5 Medals.
    • Currency
      • 100 Super Credits: 12 Medals.

  • PAGE 3 (Requires 230 Medals spent to unlock)
    • Weapons
      • Arc-12 Blitzer (Shotgun Primary Weapon): 80 Medals. A shotgun that fires arcs of electrical energy, similar to the Arc Thrower stratagem.
      • Las-7 Dagger (Pistol Secondary Weapon): 60 Medals. A pistol sidearm that fires an energy beam instead of projectiles.
    • Armor/Helmets
      • EX-00 Prototype X (Light Body Armor): 64 Medals. Provides 95% resistance to arc damage.
      • EX-00 Prototype X (Helmet): 48 Medals. Standard helmet stats.
    • Cosmetics/Capes/Emotes
      • Presentable (Victory Pose): 32 Medals.
      • Agent of Oblivion (Cape): 30 Medals.
      • Agent of Oblivion (Player Card): 16 Medals.
    • Currency
      • 100 Super Credits: 32 Medals.

How to get the Cutting Edge Warbond

Helldivers 2 Cutting Edge Warbond

(Image credit: Sony)

Players can get the Cutting Edge Warbond in Helldivers 2 by pressing the Square button while on their ship to open the Acquisitions menu - the new battle pass will be at the bottom of the first page that opens up. To buy it, you'll need 1000 Super Credits, which can be bought from the Acquisition Centre too for $9.99 / £7.99. 

Of course, Super Credits can be found during matches or purchased from the other two existing battle passes, so players might be able to earn that without having to spend any further money on Helldivers 2 - just keep in mind that while Credits can be found fairly frequently in-game, it's at a real drip-feed rate, roughly 10 Credits per match (if you're lucky).

How many Medals do you need for the Cutting Edge Warbond?

Helldivers 2 Cutting Edge Warbond

(Image credit: Sony)

Obviously above you can see what each individual item in the Cutting Edge battle pass is worth, but we've broken down the important details on how many medals you'll need to actually complete it.

  • Page 1: 93 Medals
  • Page 2: 217 Medals
  • Page 3: 362 Medals
    • Total Warbond completion cost: 672 Medals

Of course, you don't have to buy everything on there, being perfectly free to omit elements that don't interest you, though generally just spending on the most functional items - weapons and armor - probably won't be enough to unlock the later pages, meaning you'll have to buy a few capes or player cards.

Is the Cutting Edge Warbond worth it?

Helldivers 2 Cutting Edge Warbond

(Image credit: Sony)

We've yet to really dig into the Warbond and the relative power of the weapons and equipment it offers, but practically - yes, all the Warbonds in Helldivers 2 are arguably worth it, as you can get them for free and there isn't much else to aim for long-term. Like we said, you can earn the Credits for yourself free in game, so players can just play normally and invest in the Cutting Edge pass when they reach that amount of credits, especially considering that none of the passes are time sensitive and risk running out, so you can take as long as you need to save up or make the choice. 

Whether it's more worth saving up for than the Steeled Veterans pass, that we're still working out, though frankly the disappointing weapons available in that we'd be surprised if Cutting Edge is worse…

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.