Arc Raiders devs have "100% discussed" transforming Speranza into a walkable hub like Destiny 2 or Monster Hunter, lead says it'll happen "at the right moment": "There's definitely a good appetite on the team"
It seems like such a nice place for a wander
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Speranza, the central area in Arc Raiders where you can rest easy and get yourself together before heading out, seems like it would be a lovely safe haven to wander around. Developer Embark Studios agrees, and hopes to transform the place into a walkable neighborhood one day, but for the time being, there are other priorities.
"We've 100% discussed it. I think it was like the first question asked when we started building the front end of the game," Virgil Watkins, design director on Arc Raiders, told PCGamesN. "'What would that experience be like?' It always came down to time and scope for us."
As cool and aesthetically pleasing as a hub you can explore yourself like Destiny 2's or Monster Hunter's would be, it's certainly not crucial to the experience and making sure the extraction shooter is stable and functional were and are greater priorities. Given the huge response Arc Raiders has gotten since launching less than three months ago, Embark's resources are being pulled in several disparate directions, and none of them involve taking a stroll through Speranza.
But that can, and likely will, change. When is anyone's guess, but as Embark gets through more events and ensures the long-term viability of the game's infrastructure, it’s something the devs can revisit with more immediacy. Don't think you’ll be forced to acclimate if you're more of a menus person, either.
"Personally, I love the vibe and aesthetic of a walkable hub," Watkins says. "But I would want to preserve the menu-ing so that you can do it quickly and efficiently, rather than [having to] run to Celeste and then run to my [room], and then 'Oops, I forgot this thing at Shani.' There's also, of course, an immersion factor to that."
It's all about timing, and when it's the appropriate occasion, Embark will revisit the idea in earnest. "It's something we have discussed, and we'll continue to discuss, and I think there's definitely a good appetite on the team for it as well," Watkins adds. "It's more about when the right moment to open that door is."
Weekly digests, tales from the communities you love, and more

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


