"They pressed the AI button, it might have been a bad idea, but in truth there's no un-pressing that button," says Epic CEO, immediately after Epic shows a "conversation" with an AI that embarrasses us all

System Shock
(Image credit: Irrational Games)

AI was predictably one of Epic's contributions to today's State of Unreal live , with creator platform VP Andrew Grant demoing a "conversation" with an LLM AI persona, one example of the "Persona Device" coming later this year. Tech heads simply cannot resist any opportunity to name things like Dr. Robotnik.

The intent was to show "how simple it is to set up a character for your game," which brings the unavoidable subtext of how simple it might be to replace a writer you would – gasp – have to pay. The method was back-and-forth with an AI trying to get Grant to press a button in-game. (I've outsmarted the computers once again; I would simply not press the button.) The result was a hackneyed conversation with a character that unavoidably lacks soul – not something I personally look for in games.

You do have to wonder why the world is on fire – we're all trying to find the AI who did this – but Sweeney makes a fair point. AI can be a powerful tool. "And so we've come to see AI as an opportunity to have a multiplying force on human creatives," he says. I mean, I guess; enhance those pipelines, man.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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