The Witcher 4 narrative lead says CD Projekt Red "can't break" the stuff that people want from a Witcher game: "We have to do that"

The Witcher 4 tech demo trailer screenshot of Ciri chatting in a market
(Image credit: CD Projekt Red)

The Witcher 4 narrative director Philipp Weber has said the upcoming sequel is carrying over lessons learned from CD Projekt Red's past games, and the developer "can't break" the things that already work.

Speaking to GamesRadar+, Weber said the team is using "most of the good lessons we learned on The Witcher 3" while making The Witcher 4. Of course, developers want to do "new things, cool things, ambitious things, innovative things" - but they're also hyper aware of what made The Witcher 3 pop in the first place.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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