Oblivion multiplayer "coming soon," claim creators of platform that transformed Black Myth: Wukong with the same co-op treatment

Oblivion multiplayer via ReadyM
(Image credit: Bethesda)

Sometimes, stopping the Mythic Dawn from causing a cataclysm in Cyrodiil in Oblivion can be lonely. It's you against the combined forces of a deathcult! Yes, you have some NPCs to help, but this is a Bethesda game, they're not always the finest company. That's all going to change, thanks to a new toolkit that's bringing multiplayer to the fantasy RPG.

Oblivion multiplayer is a project stemming from ReadyM, a platform designed to bring multiplayer into games where it's otherwise unsupported. The tech was built on foundations laid by WukongMP, a mod for Black Myth: Wukong, with the hope of transposing this framework across similarly sized releases.

TES IV: OBLIVION MULTIPLAYER IS COMING SOON! ⚔️ TEASER VIDEO - YouTube TES IV: OBLIVION MULTIPLAYER IS COMING SOON! ⚔️ TEASER VIDEO - YouTube
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In other words, this interface provides the scaffolding, you fill it out as needed for your game of choice. Going by the trailer, this modification for Oblivion is pretty robust. You can have numerous people playing at once once, causing utter carnage on-screen. Even though the clip says it's actual in-game footage, I'm somewhat skeptical of how smooth it'll be over extended periods.

We've had mods for co–op in Oblivion before, and they're always a bit tricky to use. Inserting multiple players into something only designed for one creates a lot of variables. It seems that ReadyM will be handling a lot of those, and should this add-on work as intended, it'll open up a whole other way to enjoy the classic role-playing game.

Another fine distraction while we wait for anything – literally any sort of scrap – on The Elder Scrolls 6. On the plus side, at least there'll inevitably be multiplayer modded into that, too.

Skyblivion delayed to 2026 as devs behind the unofficial Oblivion project made using Skyrim's engine say their "initial goal" of launching this year "is no longer possible."

Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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