Best starting familiar in Witchspire
The best Witchspire familiar to choose is the winged cat, Fien
Familiars in Witchspire are collectibles pets that you can add to your team and summon in combat or for tasks around your base, but most importantly, at the beginning of the game you'll be given a choice of four familiars to choose, so which is the best one? Below I'll take you through the best familiar to pick and why, so you can start Witchspire with the best friend possible.
What's the best Familiar in Witchspire to choose?
The best familiar for you to pick in the game's tutorial from my experience is Fien, the winged cat of the Nox element, as shown above.
That's largely because of Fien's Uneven Field ability, which creates deadly pools that slow and damage foes that move through them. Slowing enemies in Witchspire is an incredibly useful power, as many enemies are melee focused and you, if you have a wand, don't have to be. As a result, Fien can keep opponents at a distance while you fire magical projectiles at them, staying out of harm's way the whole time.
However, you should keep in mind that you can tame and find other familiars out in the world, including several of those you choose from the starting pool. Either way, there are ways to get the whole team of familiars here and effectively expand/reverse your choice, unlike choosing the Witchspire classes and covens.
There's plenty of secret, useful items to find out in the world of witches! To get your own broom to fly around on, you'll need Witchspire Fine Wood, while upgrading your Hearth to a suitable level will require the mysterious Witchspire Loof Horn. Or, if you want to cook up all kinds of magical candles, you'll need to source Witchspire Beeswax from a very surprising enemy.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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