How to get Fine Wood in Witchspire
Fine Wood in Witchspire comes from cutting down larger trees
Fine Wood in Witchspire is needed to make your first flying broom and all manner of other items, and while there's a few ways to obtain it, the simplest solution by far is finding the right sort of tree to cut down. Below I'll explain where Fine Wood is found in the world, and how it can actually be pretty easy to get hold of once you know where Witchspire is hiding it.
Where to find Fine Wood in Witchspire
Fine Wood in Witchspire can be obtained by chopping down the larger trees with thicker trunks, found occasionally around the map. To do so, you'll need to get a Logging Sickle, but otherwise the process is exactly the same, with the exception that these larger oak trees require a few more attacks to break down. Once you do so, it should drop a large quantity of Fine Wood.
If you need an easy location to look for Fine Wood, there's a big tree very near the starting point of the game, marked on the map below.
Of course, if you don't have a Logging Sickle yet, you can craft one via the Workbench. You'll need the following:
- Wood x1
- Stone x5
- Spirit Dust x5
Later upgrades will let you get the Spirit Logging Sickle, speeding up the process of Lumberjackery, but this is a good start and will cover you in the early game. Of course the first thing you'll be using Fine Wood for is probably the broom, and once you can fly around, you'll find it a lot easier to pick out large scale trees from high up.
Make the best friend possible with our guide to the best familiars in Witchspire! Or if you were wondering the best class in Witchspire, here's everything the game wasn't explaining in its opening.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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