Danganronpa creator's massive tactical RPG has secretly been two games all along, which, y'know, makes sense considering the enormity of 100 routes
The Hundred Line and The Hundred Line 2 have been hiding under our noses
It's no secret that The Hundred Line: Last Defense Academy is a huge game, to put it lightly. Before launch, the veterans behind Danganronpa and Zero Escape were boasting of 100 routes dense enough to be considered proper endings, but now, almost a year after its release, developer Too Kyo Games has revealed that The Hundred Line has actually been two games in one all along.
On social media, the developer said that The Hundred Line: Last Defense Academy has been masquerading as a single game this entire time but it's actually a two-in-one pack containing The Hundred Line and The Hundred Line 2, which might have been obvious to players who completed the game. The first part contains the first 100 in-game days, and the second is about everything that happens after.
Anyone who has played the high-schooling tactical RPG knows there's an entire credit roll after the game's first 100 days, and this is the point where those 100 routes really start to branch too, so in hindsight the revelation does make sense. (Thanks, Automaton.)
Too Kyo Games also released new key art and a trailer to celebrate the announcement and further separate the two parts, although nothing's changed on The Hundred Line's Steam or Nintendo eShop pages. This does make me curious about how a potential sequel might be marketed, however.
"There haven't been any public announcements towards it yet, and so there haven't been any public steps taken towards adding the new routes," Danganronpa creator Kazutaka Kodaka told GamesRadar+ in regards to possible DLC. "But, given the branching nature of the game, adding DLC content that does add additional routes to the game is certainly something that is possible within the construction of it, and so the more positive response and the more sales of the game has, the higher the probability that they'll be able to do something like that in the future!"
"If it's possible to go that far with it, to be able to continue to add more and more content and more and more endings to it, you'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that," she explained.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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