Despite the initial pushback, Larian is making Divinity with the help of AI, but you won't see it in-game: "Everything is human actors; we're writing everything ourselves"

Divinity trailer screenshot of executioner in gold mask
(Image credit: Larian Studios)

Larian CEO Swen Vincke has confirmed the studio's use of AI in regard to the development of Divinity.

Generative AI in games is obviously a hot-button topic. While some fully AI-generated games shown off are embarrassingly bad, many developers have taken to using it as only part of their development process. Notably, the massively popular Arc Raiders and the not-so-popular Black Ops 7 have both faced backlash over AI usage, while Running With Scissors cancelled a new Postal spinoff following backlash over alleged AI use. Meanwhile, some, like Hideo Kojima, have spoken about using AI as a tool to boost efficiency while keeping the slop machine away from any of a game's creative aspects.

Speaking to Bloomberg, Swen Vincke spoke about his wish to get Divinity out quicker than the six years it took Baldur's Gate 3 to release. He stresses the importance of creatives, saying, "The creative process itself actually is something you cannot accelerate," and adding that Divinity will not include generative AI content at release: "Everything is human actors; we’re writing everything ourselves."

However, the studio has been using AI tools to create placeholder text, develop concept art, and for other tasks during development. While the use of Gen AI has had some pushback at the studio, Vincke notes that "I think at this point everyone at the company is more or less OK with the way we’re using it."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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