Clair Obscur: Expedition 33 star Charlie Cox is right to credit motion capture actor for Gustave, says Red Dead actor, since "it takes a village" just to "depict 1 character!"

Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
(Image credit: Kepler Interactive)

Clair Obscur: Expedition 33 Gustave actor Charlie Cox, when he isn't being the superhero Daredevil at his day job, seems to moonlight as the guardian angel of video game performers. After recently being nominated for Best Performance at the upcoming Game Awards, Cox chose to instead publicly credit Gustave performance capture actor Maxence Cazorla for the character's impact – and an increasing number of industry alumni are agreeing with his choice, including Arthur Morgan himself.

Hanging up his snow-beaten cowboy hat for a moment, Red Dead Redemption 2 star Roger Clark reacts to the situation on Twitter, saying, "This is gracious of Cox and it helps shed light on some of the very specific challenges of video game performances."

Clark explains, "Some studios/games can have multiple performers depict one character. You could feasibly have multiple voice actors, mo-cap actors and stunt performers (don’t forget the face model) depict 1 character!

"Oftentimes in isolation from one another. Don’t even get me started on the animators and designers, it takes a village to be sure. Crazy stuff." He wonders, "In light of this, do you think when multiple artists bring a nominated performance to life should all of them be recognized?"

Well, why not? Expedition 33 voice actor and Maelle actor Jennifer English's supportive girlfriend Aliona Baranova – once a Baldur Gate 3 mocap director while working for PitStop Productions – is certainly in favor, saying on Twitter, "Yup, i think we should have a motion capture category at awards shows." You know, for those who come after, and those who did their stunts.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.