As the dust settles on Battlefield 6's first beta weekend, devs confirm they're looking into "unexpectedly fast" kill times in the FPS
Did you get downed too quickly? Me too...
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If you played the Battlefield 6 beta this weekend, you may have noticed that it feels like you drop as soon as an enemy gets you in their sights – I sure did. I know I'm older than I was back when Battlefield 3 and 4 were out, but I can't be this bad, surely? Luckily for me, principal game designer Florian Le Bihan is on the case.
Le Bihan tweets a video of Patrick Bateman in American Psycho entering the office, with Battlefield music playing through his headphones, and the caption: "Me this morning, on my way to the EA Dice office to read some Battlefield 6 Open Beta feedback and fix some bugs."
Me this morning, on my way to the @EA_DICE office to read some Battlefield 6 Open Beta feedback and fix some bugs pic.twitter.com/syszQbUhC8August 11, 2025
He also tweets, "If some of you have some video examples of suspected super bullet / unexpectedly fast TTD [time-to-down] that you've recorded in the Battlefield 6 Open Beta – send my way."
Players have quickly responded with their issues. One Twitch partner claims they'd get "insta K.O.'d" after the game told them they got hit multiple times, despite only seeing "my body flopping with no hits or anything." There were a few times it felt like I got downed before I had any hope of reacting, but maybe I'm just too used to the older games' much longer time-to-kill.
Another player reckons "damage was getting batched and then sent to the client all at once," meaning they'd be in a shootout with another player, take cover, and then suddenly take damage as though the hits hadn't registered before.
If you've got any clips you think show some funny business, be sure to share them with Le Bihan.
In the meantime, check out the best FPS games and the best games like Battlefield you can play while the beta is down again.
Weekly digests, tales from the communities you love, and more

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.
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