Assassin's Creed Shadows lead teases "things that are set up" in the open-world RPG "should keep happening in other projects and evolve" thanks to the Animus Hub

Assassin's Creed Shadows review gameplay showing Yasuke overlooking the sea and lush green scenery
(Image credit: Ubisoft)

Assassin's Creed Shadows doesn't totally tie up every loose end it introduces, but don't worry too much about lacking closure. One of the open-world game's lead developers has explained that the RPG's new Animus Hub will serve as a connective tissue between Shadows and whatever the future of the series holds.

To quickly catch you up, the Animus Hub basically functioned as a menu in Assassin's Creed Shadows that gave players a short synopsis of some previous AC games and let players launch them directly from the Hub. It also contained sections dedicated to Projects (basically battle passes), the Exchange (an in-game shop), and most interestingly, the Vault (a catch-up of the ongoing modern day storyline.)

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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