Call Loretta's bluff or answer her questions in Life is Strange Double Exposure?
The choice to finish Loretta's interview or call her bluff in Life is Strange Double Exposure can affect your relationship with both Loretta and Gwen. It might seem small but it can have far reaching consequences.
I'm going to walk you through the choices and consequences of it all. You may only be in the earliest stages of chapter two, but you really need to consider whether you're more aligned with the plight of the students or your fellow faculty members – and how you're feeling, generally, about Safi's murder. Choices like this stack up as you play and can have a noticeable impact on the length of Life is Strange Double Exposure.
Should you finish Loretta's interview or call her bluff?
Loretta will come at you with some questions in Life is Strange: Double Exposure, and isn't shy about the fact your answers are on the record and likely to appear in a podcast – Loretta has, naturally, decided to investigate Safi's murder on her own. You have these two options:
If you call Loretta's bluff then Max will refuse to answer any questions, causing the student journalist to run right to Gwen and inform the teacher you were eavesdropping. Gwen will be angry about this, slamming her office door in your face. So if this is a character you want to stay friends with, then you should choose the second option.
If you decide to Answer Loretta's questions then you'll have the control over how much information you want to give, but either way Loretta will constantly turn your words back at you. In the end, you'll be able to make Loretta somebody else's problem – sending her in the direction of Safi's mother, Gwen, or Vinh. It doesn't matter who you choose here, but that person will be upset that Loretta is now hounding them in the future.
At this stage in chapter one, there's still one more of the Life is Strange Double Exposure polaroids for you to find and discover, and the Abraxas Puzzle box to solve.
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Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.


