Subnautica 2 studio was working on a secret game code named Project Labrador before Unknown Worlds leads were fired, and ex-CEO says he still hopes "to see that game come to light"

Subnautica 2
(Image credit: Krafton)

The fierce legal dispute between former Subnautica 2 studio leads and publisher Krafton has now reached its trial stage, revealing new angles of the two opponents' fight for a $250-million earnout ex-Subnautica heads say they're due, and Krafton suggests they don't deserve. Krafton has provided GamesRadar+ a transcript of the November 17 court session; during the session, fired CEO Ted Gill implies Krafton is also holding back developer Unknown Worlds from releasing a secret game and Subnautica movie adaptation.

When asked if he wants his position at Unknown Worlds reinstated, Gill responds, "Absolutely, yes." When asked why, Gill gives three main reasons: to see Subnautica 2 launch, to watch the Subnautica movie fired studio co-founder Charlie Cleveland was apparently working on, and to have the unannounced title code named Project Labrador "come to light."

A screenshot of a player swimming while another player is out in front during the new game Subnautica 2.

(Image credit: Unknown Worlds)

Still, Gill tells the court about Subnautica 2, "I want to see it through. I want to finish what we started. I'm so excited about it."

"But there's many other aspects too," he continues. "I want to see the Subnautica film as a fan. We were making great progress. I want it to see the light of day. I would love to push that forward." According to Gill, "Charlie [Cleveland] was going to lead all creative efforts on" potential film and TV Subnautica spin-offs.

"Similarly," he says, "as I mentioned, we were a multiproject studio. There's another game that we had a code name called Project Labrador that we were working on that I'm really passionate about. I want to see that game come to light too."

In a company statement provided to GamesRadar+, Krafton says, "The trial is currently ongoing where we are making the case that the decisions we have made were all about ensuring the best possible experience for our players. As we have made clear – we were forced to make a change when the former leaders showed little interest in the development of Subnautica 2, which has always been our top priority.

"Now, this trial comes down to plaintiffs asking to be restored to jobs they were not doing, said they had no interest in doing, and had previously declined requests that they come back and do those jobs. We look forward to continuing to present our evidence before the judge and are confident we will prevail and be allowed to continue our incredible progress."

inZOI was "far, far, far less developed than Subnautica 2" around the time publisher Krafton decided to fire Unknown Worlds leads, says former CEO: "There wasn't a ton of game present."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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