"Boy, that game sucked": Notorious Dead Island 2 delay lasted nearly a decade partly because its original developer ignored "horrific" player feedback, says former Deep Silver lead

Dead Island 2 screenshot
(Image credit: Deep Silver)

After zombie massacre Dead Island released in 2011, sequel Dead Island 2 was meant to pop hot out the toaster in 2015 – but then the hack 'n' slash game got delayed to 2016, though it was still in development through 2019, and by that point, its zombie skin was looking a little burnt. It recovered in time for its 2023 release date, but now a former Deep Silver lead suggests Dead Island 2 could have at least partly avoided its notorious 12-year delay if it weren't for trouble with its earliest build.

After Dead Island's original developer Techland left the franchise to work on Dying Light, publisher Deep Silver brought in Berlin-based studio Yager instead. In a new report by GamesIndustry.biz, ex-Deep Silver communications head Martin Wein says the first version of Dead Island 2 "sucked."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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