"We didn't start off by saying, 'let's aim to build a roguelike'": Elden Ring Nightreign director says FromSoftware wasn't really aiming for a roguelike feel, it just kind of happened

Elden Ring Nightreign screenshot with three players battling an explosive creature
(Image credit: FromSoftware)

Elden Ring Nightreign offers a unique roguelike twist on the Souls genre we all know and love, but it turns out that the devs at FromSoftware didn't set out with that exact term in mind when they began creating it.

Asked about whether the term "roguelike" came up a lot internally when speaking in an interview with GamesRadar+, Elden Ring Nightreign director Junya Ishizaki tells us that while "a lot of our team members and developers are familiar with these games and how they work," he doesn't "feel like they are an axis for how we base these projects and how we branch out the gameplay ideas." Rather, this came after "a lot of feeling out the gameplay and the structure."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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