Demon Slayer: Infinity Castle gets a surprise China release, meaning $1 billion at the box office is back on the table
Will Demon Slayer dethrone Minecraft?
Demon Slayer: Infinity Castle may have already wowed at the box office, but we could be heading for some seriously impressive numbers thanks to its just-announced China release.
Previously, there had been murmurings that the Demon Slayer movie would get a theatrical release in China – a country where so many franchises, from Marvel to Avatar, received a huge boost in box office takings up until very recently.
The creation of a Demon Slayer: Infinity Castle account on Chinese social media site Weibo only stoked those flames further and, now, that profile has announced a November 14 release date in China (H/T Screen Rant).
While it still remains a tough ask for Demon Slayer to reach $1 billion worldwide, its current total of $670 million marks it out as the highest-grossing anime movie of all time. Couple that with confirmation that the movie will be a theatrical exclusive up until the end of 2025, and there's still plenty of time to nudge its way towards other landmarks.
That includes the lofty mark of becoming the highest-grossing 2D animated movie ever, if it bests The Lion King's $979 million. Infinity Castle could also dethrone the likes of A Minecraft Movie ($957 million) and Jurassic World: Rebirth ($868 million) in the 2025 box office charts if it performs admirably in China.
For more on Infinity Castle, check out our spoiler-filled guide on the Demon Slayer: Infinity Castle ending. If you're interested in reading ahead, here's where to continue in the manga after watching Infinity Castle.
I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.
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