The best Division 2 perks in are little confusing because it’s much more gear focused than abilities or buffs - you can unlock things like the ability to carry more grenades or armour for example, by finding SHD tech. There are also gun sights, grips, increased inventory and so on, all generally giving you an obvious and tangible benefit in The Division 2. However, in terms of making both progress, and life easier, these are the best Division 2 perks to get first.
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How to get The Division 2 SHD Tech
Unlocking the best Division 2 perks required SHD Tech which functions as your currency when buying new abilities. You can see them scattered over the map, marked by little orange Division bird insignias, in areas unlocked by visiting safe houses. However, if you really want to fast track getting perks then look for missions and side missions that can reward you with multiple SHD Tech for completing them. One early mission gives you 12 SHD tech and basically lets you set up a character build in one go.
The Accolade perk is easy to overlook in The Division 2 as it doesn’t offer any immediate boost beyond an XP bonus for headshots. However it stacks over five levels to give you XP bonuses for multikills, hitting weakpoints, environmental kills and staying a live for extended periods. Unlocking all the stages can see your levelling up skyrocket with the extra XP gains, so it really should be a priority if you want to fast track your levelling.
Armor Kit 1, 2 and 3
In The Division 2 your Armor Kits are basically your health, absorbing bullets instead of you. That obviously wears them down and without Armor Kits to replace the damaged plates you’ll end up exposed to gun fire and your feeble health being stripped away fast. You can only carry three initially so spend the points on the Armor Kit perk to be able to carry 4, 5 and finally 6, at each level you buy.
Restock 1: Armor Kits
As I mentioned for the Armor Kit entry above, your armor keeps you alive by keeping bullets on the outside. The more you have, the longer you stay alive. While the Armor Kit perk lets you carry more, Restock 1 will automatically refill all your armor kits when you restock in a safe space. It’s free armor, so really handy to have when things start to get tougher.
Inventory 1, 2 and 3
As you might have guessed Inventory increases how much you can carry in the field. It’s up to you how far you level up this up (each stage boosts your carrying capacity by 10 slots) and likely depends on how much you sell or deconstruct things you don't want. However, the more you play, the more chance there is you’ll suddenly find yourself mid-mission tapping your pockets trying to work out what to get rid of. Save yourself the pain and buy bigger pockets.
A lot of the time you’ll be deconstructing old armor and guns you don’t need, to turn them into crafting materials. These can be used to make new and better stuff, and also complete Settlement projects for rewards and extra XP. Spend a point on Deconstruction 1 and you’ll get extra materials for both.
Grenades 1, 2, and 3
Grenades are funny in The Division 2. They’re just fiddly enough to be a bit of a pain to fling out easily but suddenly become invaluable when you’ve got a bad guy wedged in behind cover you can’t shift. For that reason spend some points on the Grenades perk so you can carry more and never run out of throwable booms when you need to ruin someone else’s day fast.