There is no one answer for the Outriders best class; each one has a specific role to play in the game so the best class for you will likely be down to your playstyle. So if you're looking for someone to say "play Pyromancer because it's overpowered", that's simply not the case, however we have used all four Outriders classes – Devastator, Pyromancer, Technomancer, and Trickster – extensively and can shed some light on what the Outriders best class is for you based on how you like to play. For example, don't pick Devastator and rock two long-range weapons. Here are the four options for the Outriders best class and why you might pick them.
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Outriders best class - pick the option that suits you
Outriders Technomancer class
The Technomancer class is initially described as the support class, but don't fret because it's very easy to play solo too - as long as you're the kind of player who likes to hang back and operate in the mid-to-long range. To start out with it uses a mixture of technological and freezing abilities, with the option to summon an automated turret (Cyro Turret) that deals damage and freezes enemies, and a rocket launcher (Pain Launcher) that deals damage and interrupts enemy abilities too. Later though, you can start specializing in Decay abilities that inflict toxic damage on enemies. It's the only class that can restore health to other players, while also restoring your own via inflicting damage on enemies. Healer, supporter, ice maiden, and gadget aficionado, the Technomancer has quite the spread of specialisms.
- Great support class
- Better at mid-to-long range
- Can struggle in close quarters
- Gadget powers initially better than Decay options
Outriders Pyromancer class
The Pyromancer is a good mid range assault rifle in human form and deals well with groupings of enemies. While it has some range in its abilities it's the Outriders best class to play in that mid-zone where you can deal a lot of damage with its fire-based skills. Core abilities like Heatwave or FASER Beam deal out focused damage that can devastate a lot of enemies over a decent distance but requires good positioning to get the best effect - often drawing you into the thick of it if you're careless. Options like Thermal Bomb are also hugely devastating if you can target a cluster of bad guys. It burns an enemy and if they die while affected they'll explode, killing enemies in a wide radius around them. Focus on mid-range engagements and target enemy clusters and you can clear a battlefield in moments.
- Great at midrange engagements
- Very effective against groups with a lot of areas of effect options
- Doesn't have great short or long range options
- Can leave you in trouble if you get too close trying to use abilities
Outriders Trickster class
Trickster is a close-range class that's great if you like to play your shooters fast and loose, as you can easily dart in, hit a target, and dart away. The Trickster class lets you bend the laws of space and time - the Hunt the Prey ability will let you teleport behind an enemy, Slow Trap slows down anything in a specific area, and Temporal Blade slices and dices your enemies while also decreasing their speed. Tricksters are deadfly with a sniper and automatic weapon equipped, as you can chip away at a crowd before jumping into wreak havoc - since you can only use your teleportation to teleport to an enemy, it won't help you if you get swarmed by a mob.
- Super efficient build for taking down big bads
- Incredibly fun to play
- Quite tricky to nail down
- Healing by doing damage is nifty, but can result in a lot of early deaths
Outriders class Devastator
Essentially Outriders' take on the Tank class role, the Devastator is all about getting up close and personal in combat, capable of soaking up damage while dishing out plenty in return. Their passive traits include a boost to health and armour, but you'll also have a lot of fun with the Devastator's rock-based class abilities, which are focused around area-of-effect attacks designed to grab the attention of as many hostiles at once. Gravity Leap, in particular, is a great way of upending enemy flanking routes, closing the gap between you and your target in a single, high impact strike; we recommend upgrading this one early and often, as it never gets old to launch yourself toward an unsuspecting foe halfway across the battlefield.
- Can take a lot of damage
- Abilities are great fun to use
- Not as effective at long range
- Slower combat mobility