Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Latest articles by Dustin Bailey

By Dustin Bailey Published
News The company had previously pushed back on rumors about a delay

By Dustin Bailey Published
News "Games sold at a different cadence in the late 90s than they do today"

By Dustin Bailey Published
News "Since our price reduction we have seen acquisitions grow and retention improve"

By Dustin Bailey Published
News "I have no reason to believe that the performance will not continue"

By Dustin Bailey Published
News Shimmy sideways until you dodge Malenia's sword

By Dustin Bailey Published
News Current consoles aren't ready for the power of RPCS3

By Dustin Bailey Published
News Forza Horizon 6, Resident Evil Requiem, and Pokemon Pokopia have all been dethroned

By Dustin Bailey Published
Review

By Dustin Bailey Published
News "Sometimes he mentions things so many times that I think maybe he really wants to do it"

By Dustin Bailey Published
News "I thought I had done almost everything I could"

By Dustin Bailey Published
News "The game is really very, very easy"

By Dustin Bailey Published
News They have to let us buy GTA 6 eventually, right?

By Dustin Bailey Published
News Open-world games would change forever with the launch of Grand Theft Auto 3

By Dustin Bailey Published
News Beloved FPS Dusk does have a claim on the name, after all

By Dustin Bailey Published
News Kojima says he's always poured his heart into character creation

By Dustin Bailey Published
News "I need to just disappear, go into a cabin, and work without distraction"

By Dustin Bailey Published
News "There are plenty of resources online to learn how to debug and code instead of generating slop that you don't understand and that doesn't work"

By Dustin Bailey Published
News The Entertainment Software Association thinks it's pretty obvious that you own nothing its members produce

By Dustin Bailey Published
News "Epic has been exploring different AI tooling that we can use to help support our games"

By Dustin Bailey Published
News "Based on my playthroughs, they're scratching my itch"

By Dustin Bailey Published
News "Animation work that would have taken hours can now be completed in a fraction of a second"

By Dustin Bailey Published
News Plentiful is a Populous-like, not a Minecraft-like

By Dustin Bailey Published
News "It means the world to me that I have the support to continue making games full time off of my first game on Steam"
Weekly digests, tales from the communities you love, and more

