Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Latest articles by Dustin Bailey

By Dustin Bailey Published
News "All regulatory approvals" standing in the way of the deal are now complete

By Dustin Bailey Published
News "We knew that we had to create a Zelda game that would live up to the expectations of fans in North America, and that if we didn't, it could mean the end of the franchise"

By Dustin Bailey Published
News Capcom sold 1.6 million physical games this quarter, but that's small potatoes next to 22 million digital games

By Dustin Bailey Published
News "My idea is to explore more of the ethics of a post-nuclear world, not to make a better plasma gun"

By Dustin Bailey Published
News "I first came up with the concept [for Policenauts] when I was 26"

By Dustin Bailey Published
News "We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation"

By Dustin Bailey Published
News "That was the hardest thing I've ever done"

By Dustin Bailey Published
News "The people we are losing were all important"

By Dustin Bailey Published
News This is "possibly the only surviving video of the US debut"

By Dustin Bailey Published
News Momo is back

By Dustin Bailey Published
News "The first static recompilation of a Wii game" isn't going over well

By Dustin Bailey Published
News Yves Guillemot "would like to warmly thank the teams whose talent and dedication brought it to life" weeks after Ubisoft laid off many of Resynced's developers

By Dustin Bailey Published
News It's been "a much-discussed physical-media pivot"

By Dustin Bailey Published
News "The timing of this kind of press is intentional"

By Dustin Bailey Published
news "We didn't have a lot of money at Nintendo"

By Dustin Bailey Published
News The "timing is right" for Bethsda and Obsidian to work together again

By Dustin Bailey Published
News "It's at least something fun and useful to me personally"

By Dustin Bailey Published
News "Can't wait for my PHYSICAL COPY"

By Dustin Bailey Published
News "But you just can't make a game like that when you have to worry about justifying a 9,800 yen price tag"

By Dustin Bailey Published
News The issues are reaching mythic proportions

By Dustin Bailey Published
News More "sun and clear skies" are headed our way

By Dustin Bailey Published
News "Partly because Shadows has already built their version, so it's considered a low-risk feature for us"

By Dustin Bailey Published
News But then, hardly any non-AI Steam games make money, either
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