Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
Latest articles by Dustin Bailey
By Dustin Bailey Published
News "Making products that surprise non-gamers, that is our big challenge"
By Dustin Bailey Published
News The Psychonauts and Brutal Legend studio also once again owns its IP
By Dustin Bailey Published
News "Make new friends, but keep the old. One is silver, the other is gold."
By Dustin Bailey Published
News FPS fans sick of modern Call of Duty can't escape Modern Warfare 4 even in their old favorites
By Dustin Bailey Published
News "I think probably they will leverage that either by just selling it or trying to find external studios that can work on that"
By Dustin Bailey Published
News The League of Legends fighting game "costs us substantially more to operate than it brings in," Riot says
By Dustin Bailey Published
News It's probably not coming so soon, but Nintendo's doing a bad job convincing me of that
By Dustin Bailey Published
News "There is literally no way someone fabricated this"
By Dustin Bailey Published
News The creator of Twisted Tower "would have been okay with Mostly Positive"
By Dustin Bailey Published
News The Heartless would be pretty bored in Coco, after all
By Dustin Bailey Published
News Subnautica 2's early access journey continues
By Dustin Bailey Published
News Most of Guerrilla Games apparently continues to work on the multiplayer spin-off
By Dustin Bailey Published
News "I don't want to do this"
By Dustin Bailey Published
News Combat, driving, and minigames all factor into the footage
By Dustin Bailey Published
News "But these original ideas allowed us to develop his story through the next two games"
By Dustin Bailey Published
News "The acrobatic component is really important for the character"
By Dustin Bailey Published
I've already convinced myself this is confirmation of a Star Wars world
By Dustin Bailey Published
News "We were like 'hot damn, let's go'"
By Dustin Bailey Published
News "We wanted players to be able to freely choose which weapons to hold"
By Dustin Bailey Published
News "One morning staff from another area came to wake us up and told us that the room smelled like a zoo"
By Dustin Bailey Published
Interview Big Preview | Wolverine is a very different character from Spider-Man, and the developers wanted to reflect that every step of the way
By Dustin Bailey Published
News "It is completely inevitable at this point"
By Dustin Bailey Published
News Spinda's a real problem
By Dustin Bailey Published
Interview Big Preview | The devs behind Marvel's Wolverine explain just how much work it was to make sure everyone can enjoy the "extremely bloody" action game
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