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"This new approach to world generation will redefine the block-game genre": Hytale lead declares "fundamental shift" in how artists and game designers tackle Minecraft-style worlds

News
By Dustin Bailey published 5 January 2026

"Hytale's vision is to feel carefully handcrafted while remaining infinitely procedural"

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Hypixel Studios lead art
(Image credit: Hypixel Studios / Riot Games)
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Hytale gets its long-awaited early access launch next week, and the devs are revealing more about their plans for the game in the days leading up to release. One big change coming after the early access launch is a new approach to world generation, which founder Simon Collins-Laflamme believes will mark a "fundamental shift" in how sandbox games in the Minecraft mold will build their playspaces in the future.

At the launch of early access, Hytale's exploration mode will still be stuck with the "V1" world generation system that the devs built from 2016 through 2020, as explained in a new blog post. Eventually, the V2 system that's been in development since 2021 will come in to replace the world-gen system, and this is where the big changes over the status quo begin.

V2 is still a procedural generation system, as you'd expect from a Minecraft-like, but it allows for more meaningful patterns set for designers. You might bias the generator to create dark-leaved trees over caves, giving players the kind of guidance while exploring you'd expect from a more traditional, crafted game world. The blog post also runs down a handful of more experimental worlds that could be created, like the alien world shown in the video below.

Article continues below
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The devs aim to give modders the tools to quickly and easily create their own world-generation parameters, all with no programming knowledge required. A node-based editor will let you tweak all the variables of world-gen, and you'll be able to see those changes reflected in-game immediately.

"This new approach to world generation will redefine the block-game genre," Collins-Laflamme adds. "For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result. This is a fundamental shift away from a world shaped almost solely by programmers."

To that end, the Hytale devs are hiring over 15 world designers, which Collins-Laflamme notes is an unusual position for a procedurally generated sandbox game. "Hytale's vision is to feel carefully handcrafted while remaining infinitely procedural," he adds, "with design always serving gameplay first!"

Hytale lead says "it's a damn miracle we were able to salvage" the once-canceled Minecraft-like: "It should have taken years to fix, but within weeks, we got the game into a playable, fun state."

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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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