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  1. Games
  2. Survival
  3. Valheim

Valheim patch ends popular hoe exploit

News
By Jordan Gerblick last updated 16 September 2022

Raising ground is going to take a lot longer now

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Valheim
(Image credit: Coffee Stain Publishing)
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A new Valheim patch gets rid of a popular hoe exploit that players have been using to quickly and efficiently raise ground.

As spotted by PC Gamer, some folks aren't too happy about the change. Redditor thesunsseas is bummed that their island base is going to take a lot more time and stone to complete, and cptAjax says the patch is stopping them from finishing their build altogether.

You can check out the exploit in action in this video by CohhCarnage, but essentially, before the most recent patch you could strike your hoe right at the edge of existing land to raise new ground to the same level with a single strike, thereby saving serious time and stone. It's an open debate whether the method was an exploit or not, but its removal suggests Iron Gate didn't intentionally design the hoe to be used that way.

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As we highlight in our reporting of the latest Valheim patch notes, hoeing costs have been significantly reduced, possibly in an effort to compensate for the exploit being removed. Even so, that's unlikely to satisfy Vikings who were used to making impenetrable earth barriers and entire islands in a matter of minutes. But as PC Gamer notes, the Valheim modding community is alive and well, so there's a good chance we'll see a mod that replicates, or even improves upon, the hoe exploit.

Valheim tips | Valheim workbench | Valheim repair | Valheim seeds | Valheim merchant | Valheim biomes | Valheim roadmap | Best Valheim weapons | Valheim Game Pass | Valheim Elder summon | Best Valheim armor | Valheim Bonemass | Valheim flint | Valheim crafting progression | How to plant seeds in Valheim | How to tame boars in Valheim | Valheim barley and flax | Valheim Black Metal | Valheim silver | Valheim Ymir Flesh | Valheim Moder | Valheim Yagluth 

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Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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