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Valheim patch notes: Reduced hoeing costs make it easier to raise ground

(Image credit: Iron Gate Studio)

A new set of Valheim patch notes are out today, April 20, chiefly addressing the issue of how expensive it was to hoe the ground.

The new Valheim patch notes mention the hoeing issue only at the end of the list, but it seems like the change that players are most impressed with. Previously, it cost a whole bunch of stone to raise the ground with your hoe, making major terraforming projects very resource-intensive. With these new Valheim patch notes, that should change, as the amount of stone required to raise the ground through hoeing has been decreased.

Elsewhere in the new patch notes, there’s a new “terrain modification system.” This new system has been introduced to make loading times "faster and smoother" overall, and Valheim's developers reveal that this new patch has taken so long to put out primarily because of this new system.

You can check out the full list of Valheim patch notes just below, as published by developer Iron Gate through the game's Steam forums.

Valheim patch notes for version 0.150.3

  • Swamp draugr spawner location fix to prevent draugrs from spawning inside stones.
  • Lox pet-sfx fix.
  • Torches in locations should no longer support constructions.
  • Dolmen location stone size fix.
  • New terrain modification system.
  • Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system).
  • World loading tweaks (to fix issues with ships and buildings getting damaged while loading).
  • Stop server list download when leaving the start menu (to decrease network bandwidth usage).
  • Lowered the amount of stone required to Raise ground using the hoe.

While you're mulling over those changes, why not relax with the most hilarious Valheim tree kill of all time?

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Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.