Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Emilia Clarke in Game of Thrones
Fantasy Shows Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
A group of people holding crates and walking through a Stargate during an episode of the TV show Stargate Atlantis.
Sci-Fi Shows Stargate: Everything we know about Amazon's new Stargate series
Emma D'Arcy as Rhaenyra Targaryen in House of the Dragon season 3
Fantasy Shows House of the Dragon season 3 release date speculation, cast, plot, and more news
Elden Ring
Fantasy Movies Elden Ring movie release date speculation, cast, director, and more
Walton Goggins as the Ghoul in Fallout season 2
TV The 25 best shows on Amazon Prime Video to watch right now
Peter Claffey as Dunk in A Knight of the Seven Kingdoms
Fantasy Shows A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
Emma D'Arcy as Rhaenyra Targaryen in House of the Dragon season 3
TV The 30 best shows on HBO Max to watch right now
Emilia Clarke as Daenerys Targaryen in Game of Thrones.
Fantasy Shows The Winds of Winter release date speculation, plot, and everything else we know about George R.R. Martin's new book
Game of Thrones prequel
Fantasy Movies A new Game of Thrones movie from the writer of the best Star Wars show is on the way
Dexter Sol Ansell as Egg and Peter Claffey as Dunk in A Knight of the Seven Kingdoms
Fantasy Shows A Knight of the Seven Kingdoms season 1 reviews, plot, and everything there is to know about the Game of Thrones show
Peter Claffey as Dunk in A Knight of the Seven Kingdoms
Fantasy Shows A Knight of the Seven Kingdoms episode 5's IMDb score puts it in the top 5 best Game of Thrones episodes ever
A Knight of the Seven Kingdoms trailer grabs
Streaming Services 6 new movies and shows to watch this weekend on Netflix, Prime, Disney Plus, and more (January 16-18)
Kingdom Come: Deliverance 2 character Henry wounded
RPGs Kingdom Come: Deliverance 2 is scratching my Knight of the Seven Kingdoms itch
Peter Claffey as Dunk in A Knight of the Seven Kingdoms episode 6
Fantasy Shows A Knight of the Seven Kingdoms episode 6: Is there a post-credits scene?
Rhaenyra in House of the Dragon
Fantasy Shows The Aegon's Conquest Game of Thrones spin-off is being developed as a HBO TV show and as a "Dune-sized feature film"
  1. Entertainment
  2. TV
  3. Fantasy Shows
  4. Game of Thrones TV show

The evolution of Game of Thrones' title sequence - from basic map, to a deceptively deep part of the show's journey

Features
By David Houghton published 25 August 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

The Game of Thrones opening titles are far more than an introductory garnish. Where other shows include intro sequences as an obligation - with which to dutifully dole out nods to principal cast, producers and directors - Game of Thrones' title sequence is much, much more. It's a great mood-setter and an iconic start to each episode, yes, but it's also a fundamental part of the layered, Game of Thrones experience.

There's a great deal going on under the surface of Thrones' credits. Quite literally, in fact, given that each of those growing, expanding clockwork towers and cities is built, despite their CG nature, with real, working mechanisms that would function completely in a real, physical model. While an inspired tonal counterpart to the series' grandiose themes of rising (and falling) factions and civilisations, and steadily expanding world-building, the sequence is more than a neatly executed visual metaphor. Quietly hard-wired into the very fabric of the show with real purpose, its multi-functional strength surprisingly comes from the fact that originally, it wasn't even a title sequence at all.

Back in the early days of the show, Game of Thrones' producers were – as well as thinking about credits – looking for a way to allow viewers to easily keep track of the story's constant movement between towns, cities, even entire continents. Depending on the narrative demands of each episode, in Thrones we can travel hundreds (if not thousands) of miles in a single scene change. And that presents challenges.

You may like
  • Game of Thrones prequel After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
  • Emilia Clarke in Game of Thrones Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
  • Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1 A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special

Of course, the show's moment-to-moment drama was always going to work on its own terms. But in order to become something greater than isolated scenes and relationships – to elevate Game of Thrones' twisting, multi-branching narrative of political machinations and mythic influences into a tangible, legitimate epic – it needed something else. It needed scale. But crucially, it needed a scale that would entice viewers rather than over-face them. As Angus Wall, creative director at credits maker Elastic explains, in an interview with Art of the Title, the early development process with executive producer Carolyn Strauss was kickstarted when Thrones' grand ambition hit a roadblock:

"We discussed a concern, which is that [Game of Thrones] doesn't take place on the Earth that we know. It takes place in a world that exists only in the books. So, similar to how the legend or map at the front of fantasy book works, she felt like there was a need for a map to the show.

"Now in the original pilot script, [show creators] Dan Weiss and Dave Benioff had written a title sequence in which a raven flies from King's Landing to Winterfell. We did some concept sketches around that idea but when the pilot was shot, they called us in and said, 'People are confused about where they are'." 

Borrowing from the best  

The first plan to combat this was to take the Indiana Jones approach. An animated map that would drop on-screen during scene transitions in order to track the story's movement from one far-flung location to the next. At one point, such a thing was to be a fundamental part of Game of Thrones. Five previsualization sequences were made for the pilot, and planning was done for every transition required for the full first series.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Ultimately though, this element was dropped, Wall stating that it eventually detracted as much as it enriched. "It worked really well in terms of telling you where you were", he explains, "but it interrupted the narrative flow of the show". It's easy to imagine that it would have. After all, the frequency of location shifts, particularly in Game of Thrones' later seasons, would have led to a distinctly stuttery state of storytelling. In fact, thinking beyond the simple matter of pacing, it's entirely possible that an in-show travel map could have pushed away the huge audience that Thrones eventually garnered.

This is, after all, a show that thrives on intimate character investment and the believable integrity of its world. Frequent cuts out of the story to an explanatory map could have – unconsciously at least – had the effect of emphasising artificiality, pulling the viewer out of what they had just been reminded was, in fact, just a story. Immersion and alienation are very powerful factors in an audience's emotional enjoyment of a show. Anything that removes the viewer from an immediate experience has a brief, disconnecting effect that needs to be reconciled before moving on with the story. As a regular and frequent part of Thrones' flow, those cut-aways could have been disastrous.

So things changed. With the transitional map not working, the raven-based credits sequence was dropped in order to integrate the show's necessary navigational aid another way. The early concept of the Thrones titles as we know them was born. Inadvertently, perhaps, but with very good reason. But this was to be only the first of several important stages of evolution. The next stage, as these things often do, came about as much by accident and necessity as design.  

You may like
  • Game of Thrones prequel After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
  • Emilia Clarke in Game of Thrones Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
  • Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1 A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special
How’s it all going to end?

15 amazing fan theories for Game of Thrones season 7

"In the beginning, it was very simple, nothing animating and everything very flat", says Wall. "One of the things we realized early on was that you couldn't really tilt the camera up very far because it raised the question, what's beyond the map?"

There's that problem of world integrity again, now raising its head before the show even starts. But in response, ideas started to spin like gears and cogs, and the ultimate form of the title sequence began to come about. Underpinning all of the plans was a growing sense that the map should be justified as a real thing, a genuine part of Thrones' world rather than a pretty, throwaway abstraction.

Wall had the idea of a mad monk in a tower somewhere, crafting a Leonardo DaVinci-style 'living' map with which to record not just the geography of the world, but its history too. This in turn resulted in the illuminated astrolabe that whirls through the map's 'sky', the art on its various bands illustrating metaphorically the semi-recent history of Westeros, from Targaryen conquest, to Baratheon rebellion and uprising. It might play the part of a sun as it flies over the map, but taking the form a scientific instrument it also has a meaningful part in creating the unseen, imaginary room in which the map exists. Suddenly, rather than breaking the integrity of Game of Thrones' world, the map was starting to add to it, with a coherent, internal narrative all of its own. 

Keeping it real  

This demand for plausible consistency continued. The reason the astrolabe exists in the first place? The issue of avoiding what was 'outside the map' was eventually solved by giving the landscape concave, curved edges. It would have been easier, of course, to simply extend a flat map, filling out the screen with fuzzily defined, imaginary spaces, but that wouldn't have served Elastic's manifesto of tangible, rational purpose. It would have been easy too, to fashion those curves in abstract, without thought for justification. But that wouldn't do either. So, it was decided that, canonically, the map would exist on the inside of a wooden globe, like a hand-crafted Dyson sphere. And while, in turn, it would have been easy to leave the design at that, it was decided that a 'real' lighting source was needed, to justify the visibility of the now-enclosed vistas. And the astrolabe was born.

But while this might have, in a nutshell, been the end of the sequence's conceptualisation, it wasn't the end of that evolution I mentioned. That was to continue.

It all started with The Rules. Game of Thrones' title sequence was given its own design bible of regulations in much the same way that a full-blown TV show would be. The intro would always last 90 seconds, so as to not mess with the show's theme music. A soft-cap of six locations per episode was put in place to facilitate this, with capital cities used to stand in for key regions if a more obscure area was being visited in any particular episode.

Certain locations have remained mandatory inclusions. King's Landing, Winterfell, the Wall, and Daenerys' current location were locked in early as a constant, background reminder of the show's most important locations, characters, and happenings. The visual journey between them became a tracing of the show's storytelling spine, a weekly compass reference not just for Thrones' geography, but also the location of its narrative. Individual animations and camera movements could be sped up to facilitate these rules, but the rules must always be obeyed.

Again, more realism, more definition, more meaning, and more purpose.

The final evolution of that purpose though, intentionally or not, goes beyond the literal topography and story beats of Westeros and surrounding areas. It quietly cuts into the wider subtext of the show itself. Perhaps it happened coincidentally, perhaps not, but by crafting a miniature, clockwork study of Game of Thrones' world, the title sequence also set up an unspoken meta-commentary on what would steadily become the show's key themes.

Proud, arrogant, infighting kingdoms and capitals, reduced to the state of clockwork towers. Grand seats of assumed (and accepted) power rendered as artificial constructs, the human artifice at play clear in their very fabric. Bold symbols of authority and influence portrayed as intricate but fragile toys. The self-defeating, narrow-minded nature of the power struggles between Westeros' various competing factions has been a notable element of the show from the start, and has only become more and more explicit as the years have rolled on and bigger, outside threats have piled up. Subtly, the show's weekly introduction has been hammering home that small-view futility from day one.

These may be the flashpoints of major battles and cunning, political power-plays, but as the opening title sequence portrays them, they're also the quaint, childlike trinkets of a society unaware of how trivial its achievements ultimately are. Couple all of this with the blunt fact that the wooden Westeros is a literal, self-contained bubble-world, both artificial and physically cut off from the bigger picture, and illuminated only by the perceived glories of its own recent, political history, and you have a deft but profound statement on the wider philosophical view underpinning every event in the world the map depicts.

Growing from a functional illustration of a continent, to a tangible part of that world built of its own internal rules, to a guide for the narrative journey, and ultimately to a shrewd, subtextual commentary, the Game of Thrones title sequence has evolved far beyond the traditional roots of its medium. It looks cool, yes. And it's always exciting to watch out for the appearance of a new setting, and the promise of new story thread to explore. But the real reasons it remains so engaging, week in, week out, six years later, are entwined and engineered into the deepest inner workings of the show itself. 

Game of Thrones Season 7 is available via Digital Download now.

David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Game of Thrones prequel
After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
 
 
Emilia Clarke in Game of Thrones
Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
 
 
Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1
A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special
 
 
Dexter Sol Ansell as Egg and Peter Claffey as Dunk in A Knight of the Seven Kingdoms
A Knight of the Seven Kingdoms season 1 reviews, plot, and everything there is to know about the Game of Thrones show
 
 
Dexter Sol Ansell as Egg in A Knight of the Seven Kingdoms episode 6
A Knight of the Seven Kingdoms season 1 ending explained: what happens to Dunk and Egg? Will there be a season 2?
 
 
Baldur's Gate 3 screenshot showing Withers, a mummified corpse-like man with gray features and golden adornments
I have over 800 hours in Baldur's Gate 3 – here's the only way I see HBO's TV show working
 
 
Latest in Fantasy Shows
Lucy Boynton as Marie Antoinette in Chevalier
A Knight of the Seven Kingdoms season 2 officially adds Lucy Boynton as Dunk's unconventional love interest
 
 
Ryan Hurst's Kratos crouching near Atreus (Callum Vinson) in first look at God of War series
God of War show casts four new Norse gods with important connections to Odin and Thor
 
 
Cillian Murphy in Peaky Blinders
Cillian Murphy "categorically" denies rumors he's playing Voldemort in the HBO Harry Potter show
 
 
Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1
Knight of the Seven Kingdoms blooper reel proves no better stars could have brought the George R.R. Martin story to life
 
 
Danny Webb as Ser Arlan of Pennytree in A Knight of the Seven Kingdoms episode 5
A Knight of the Seven Kingdoms fans are wondering if a line in the finale could be a dig at George R.R. Martin
 
 
Sam Spruell as Maekar Targaryen in A Knight of the Seven Kingdoms episode 6
A Knight of the Seven Kingdoms star says Egg's dad Prince Maekar Targaryen will not return for season 2
 
 
Latest in Features
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
LATEST ARTICLES
  1. Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
    1
    Diablo 4's endgame is about to look a lot more like Diablo 2's with low-level loot that can become legendary
  2. 2
    3 new to Netflix shows I recommend you binge-watch this weekend (March 13–March 15)
  3. 3
    Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year
  4. 4
    Huntrix is officially returning to the stage as Netflix greenlights KPop Demon Hunters 2
  5. 5
    Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...