The Witcher 3 is finally getting a photo mode in its new-gen update
Now you can preserve those magnificent ray traced sunsets
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The Witcher 3 is finally getting a photo mode in its PS5 and Xbox Series X upgrade, CD Projekt Red has confirmed.
Yes, believe it or not, The Witcher 3 has never had a photo mode despite boasting some of the most Instagram-worthy sunsets a video game has ever seen. Well, alongside a host of new features including ray tracing and various visual upgrades, The Witcher 3 will have a photo mode in its new-gen update.
The oft-requested photo mode was shown off during today's The Witcher 3 new-gen reveal stream, in which we can see features like an FOV slider, tilt, camera movement, depth of field, autofocus, aperture, focus distance, and various effects and overlays you can use to frame your perfect shot.
In revealing the photo mode, CDPR senior community manager Amelia "Lilayah" Kołat said that the developers "know from Cyberpunk [2077] that you guys are breathtaking with that" and that "with The Witcher you can also create something amazing." Kolat also teased a Witcher 3 photo contest on the horizon, but didn't add any additional details.
The Witcher 3's new-gen port and newly revealed photo mode should hold players over while they wait for the new Witcher trilogy, the Witcher Remake, a standalone Witcher title codenamed Sirius, and if there happens to be some Cyberpunk crossover in their interests, the Cyberpunk 2077 DLC Phantom Liberty and the Cyberpunk 2077 sequel codenamed Orion. Oh, and there's a whole new IP codenamed Hadar on the way.
The Witcher 3's new-gen update launches December 14.
It's a lot to keep up with, frankly, so here's our guide to all of the upcoming CD Projekt Red games.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


